CIRCUIT-HACKS

A guide in plain words, illustrated

RC4 · RC4S

First draft by reddit.com/u/luxurysoft1337

Español · PDF · Guide by views · Feature list

First draft by reddit.com/u/luxurysoft1337, whom we thank. This guide explains the CIRCUIT-HACKS mod in plain words, view by view, with drawings of the panel. It follows the structure and the plain style of the community guide «Circuit Tracks mod manual, in plain English» by reddit.com/u/luxurysoft1337, written for RC0.9 and Beta 1.3. This edition is rewritten for RC2.01 and RC2.01S, keeps the names of the mod's own manual (capture, step-drummer, slots…), corrects what that guide got wrong or left open, and adds every feature that came after Beta 1.3. The detailed references are the guide by views and the feature list.

Nothing here has been tested on a real unit unless the CHANGELOG says so. The mod is not affiliated with Novation.

1What the mod is

The mod is Novation's own Circuit Tracks firmware (1.2.1, build 4486) with extra features patched in. Whatever this guide does not mention works exactly as on a stock unit, so Novation's user guide still applies.

2Before you install

  1. 1. Back up the SD card (copy it to a computer). Do this before installing any version.
  2. 2. Back up your projects with Novation Components as well.
  3. 3. Pick a build:
BuildWhat it is
RC4The release candidate: everything in this guide (RC2.11 + everything marked since RC4: the betas up to 3.43).
RC4SThe safer build: RC4, but nothing of the mod writes files to the card on its own: saving captures into the pack, copying samples, patches or projects between packs, the own-synth patches and deleting packs do nothing (the Save LED turns red).
RC2.11 / RC2.11S, RC2.01 / RC2.01S, RC2 / RC2S, RC0.9 / RC0.9SThe earlier ones: RC2.11 without what is marked since RC4; RC2.01 without what is marked (since RC2.02); RC2 with the sample after the master filter; RC0.9 without what is marked (since RC2).

Installing

  1. 1. Download Novation's official firmware 1.2.1 (the update file from Components).
  2. 2. Open tools/rc_uploader.html (in the project's repository) in Chrome, with the Circuit Tracks connected over USB.
  3. 3. Give it the official file, pick the version and send it. The page patches the official firmware in your browser and checks the result; it contains none of Novation's code. Older versions are listed too, and «Official» sends the untouched firmware.

The internal memory

The pack in the Circuit's internal memory (the first pack) is read-only for the mod: nothing of the mod writes or deletes there (saving captures or patches, copying samples or projects, deleting the pack). It is refused and the Save light turns red for about 1.5 s. The device's own saves still work. With any build that does not end in «S», keep your projects on the card, not in internal memory (the installer asks you to confirm this).

Going back

Send «Official» (or any other version) from the same page. If the unit does not start, hold Scales + Preset + Note while switching it on: that is Novation's bootloader mode, where you can send any firmware again.

3How to read the instructions

K1 K2 K3 K4 K5 K6 K7 K8 Overview Scales 6 Oct ▼ Oct ▲ 1-16 / 17-32 Clear 2 Duplicate 4 Save Projects Shift 3 Preset 7 Synth 1 Synth 2 MIDI 1 MIDI 2 Drum 1 Drum 2 Drum 3 Drum 4 Patterns Note Mixer 1 Velocity FX Gate 8 Record Pattern Settings 5 Play 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32
The panel: the numbers are the gestures of the quick finder (section 5).

4Words this guide uses

These are the names of the mod's own manual.

WordMeaning
Held / latchedA held effect sounds while your finger is down; a latched one (Shift + pad) stays on until you touch it again.
Capture (captured sample)A short recording of the Circuit's own output (up to about 3.5 s), made with pad 32 in Master FX. You can play it, put it in a slot, replace a drum with it or use it as a granular source. It lives in memory: it is lost at power-off unless it replaced a drum and you saved the project.
Step-drummerA layer over a track's pattern: the pattern still decides when notes play, and the eight knobs give each pair of steps a value (a pitch shift, a velocity, a macro position…).
SendHow much of a track goes into the shared delay or reverb.
Master FXLive effects on the whole output, opened with Mixer twice.
Slots (bottom row)Pads 26-30 of Master FX and of the FX view: each stores an effect with its knob settings.
Song pointerPads 9-24 of Master FX = steps 1-16, to repeat or loop parts of the pattern live.
EngineThe sound a MIDI track can have on the Circuit itself, chosen with pad 27 of its Preset view.
FX sequencerAn engine that makes no sound: each pair of steps triggers a Master FX slot.
Own-synth patchA saved setting of a MIDI track's engine, kept in the pack.
Chain modeThe project-wide mode in which patterns follow their chain rules (play n times, then jump).
PackNovation's set of samples, synth patches and projects.
Strips 3 and 4The mixer strips where the MIDI tracks' own sounds (and the routed returns) come out.

5Quick finder: I want to…

I want to…Do this
Open Master FXMixer, then Mixer again (badge 1).
Reset a knob to its defaultHold Clear and turn the knob right (badge 2).
Delete a knob's automationHold Clear and turn the knob left (drums; MIDI engine (since RC2)).
Play a drum like a keyboardChoose the drum, Shift + Preset (or Preset again (since RC2)) (badge 7).
Record the Circuit's own outputMaster FX, pad 32. Play it with pad 7.
Replace a drum with that captureDrum Preset view, Clear + pad, then Clear + the same pad.
Swap two drum samplesDrum Preset view, hold Duplicate, tap pad A then pad B (badge 4).
Kill every latched effectMaster FX, pad 8.
Set a track's level to 100 or 0Mixer, Shift + turn the knob right or left.
Loop part of the pattern liveMaster FX, hold two song-pointer pads.
Give a MIDI track its own soundMIDI 1 / 2, Preset, pad 27.
Rotate a pattern (Nudge)Pattern Settings: choose the first step, then pad 26 (since RC2) (badge 5).
Arpeggiate a trackPattern Settings, Shift + pad 25 (since RC2).
Quantize a recorded patternShift + Play (since RC2) (the selected track).
Use my own scaleShift + Scales (since RC2) (badge 6); since RC4: also Scales twice.
Metronome / count-inShift + Clear (since RC2) (badges 3 + 2).
Gate = how long I holdGate twice (Micro Step), pad 32 (since RC2) (badge 8).
Go back to stockSend «Official» from the uploader.

6Effects: sends and the FX view

K1 send 1 K2 send 2 K3 send 3 K4 send 4 K5 send 5 K6 send 6 K7 send 7 K8 send 8 FX Scales Oct ▼ Oct ▲ 1-16 / 17-32 Clear Duplicate Save Projects Shift Preset Synth 1 Synth 2 MIDI 1 MIDI 2 Drum 1 Drum 2 Drum 3 Drum 4 Patterns Note Mixer Velocity FX Gate Record Pattern Settings Play 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 T1 26 T2 27 T3 28 T4 29 T5 30 Glitch 31 Capture 32
FX view: Octave ▲ / ▼ choose delay / reverb sends; Shift + knob, the effect itself.

The Circuit has one delay and one reverb shared by all tracks; each track's send decides how much of it goes in (0 = dry). Master FX (next section) is a separate set of live effects on everything at once: use sends to set how wet each track sounds, and Master FX to play with the whole mix.

Press FX to open the FX view:

GestureWhat it does
Octave ▲ / ▼The 8 knobs = the delay sends / the reverb sends, one per track.
Shift + knobThe effect itself, for every track: reverb K1 type, K2 decay, K3 damping; delay K1 time, K2 sync, K3 feedback, K4 width, K5 ratio, K6 slew. Saved with the project.
DuplicateReset: sends to 0, master filter centred, Master FX off.
Shift + Octave ▲ / ▼Since RC4: master filter resonance, 16 up / 16 down; it stops at the top and the bottom. Before RC4 it was on 1-16 / 17-32 (green LED).
Shift + pad 25Since RC4: switches the master filter off: it sounds as with the filter at the centre even if you move its knob; again, it switches it on wherever the knob is at that moment. While off, the filter knob's light is red.
Bottom rowThe same as in Master FX: slots, mechanical gesture, recording the capture.

7Master FX

K1 K1 K2 K2 K3 K3 K4 K4 K5 K6 K7 K8 Master FX Scales Oct ▼ Oct ▲ 1-16 / 17-32 Clear Duplicate Save Projects Shift Preset Synth 1 Synth 2 MIDI 1 MIDI 2 Drum 1 Drum 2 Drum 3 Drum 4 Patterns Note Mixer Velocity FX Gate Record Pattern Settings Play Gater 1 Filter LP 2 Filter HP 3 Digitise 4 Phaser 5 Glitch 6 Capture play 7 All off 8 1 9 2 10 3 11 4 12 5 13 6 14 7 15 8 16 9 17 10 18 11 19 12 20 13 21 14 22 15 23 16 24 25 Slot 1 26 Slot 2 27 Slot 3 28 Slot 4 29 Slot 5 30 Gesture 31 Rec 32
Master FX (Mixer twice). RC0.9: pad 6 Vinyl, pad 31 Glitch; RC2: pad 6 Glitch, pad 31 mechanical gesture.

Live effects on the whole output. Hold a pad to hear its effect; Shift + pad latches it (touch it again to release). Open it with Mixer, Mixer; any other view button leaves.

PadWhat it isK1-K4 while you hold it
1Gaterdivision, depth, width, smoothing
2 / 3Auto-Filter, low pass / high passspeed, depth, resonance, centre
4Digitisesample rate, bits; (since RC2): K3 = a momentary throw into the delay, K4 = envelope of the amount
5Phaserspeed, depth, feedback, mix
6Glitch (since RC2) (in RC0.9, the Vinyl)Glitch: speed, repeat, delay, chaos / overload
7Play the capturepitch, mode, start, end
8Release everything latched (effects, slots, song pointer, capture) and bypass—
9-24Song pointer: steps 1-16—
26-30Slotsthe stored effect's
31Mechanical gesture (since RC2) (in RC0.9, the Glitch)gesture: moves, kind, stop time, start time
32Record the capture—

Song pointer (pads 9-24)

The capture (pads 32 and 7)

Glitch

The output becomes a tape head over the last seconds of audio. K1 speed (top = normal, lower = tape brake, centre = stopped, below = backwards), K2 repeat size (maximum = no repeat), K3 delay (up to about 2.6 s), K4 lower half = chaos (jumps, cuts, reversals), upper half = overload (late blocks and clicks, slowing down from about three quarters up). Hold the Glitch pad and touch a slot to store a Glitch with these settings (turquoise).

Mechanical gesture (since RC2)

Pressing pad 31 slows the audio to a stop; releasing it starts it again. K1 = moves per gesture (1-8), K2 = the kind, blended continuously and shown in colours (tape stop → baby scratch → tear → back spin → rattle), K3 = stop time, K4 = start time. It uses the Glitch's engine: while a gesture plays, the Glitch waits.

Slots (pads 26-30)

Hold an effect (pads 1-6), pad 7 (the capture) or the Glitch / gesture pad and touch a slot: the slot keeps that effect with a copy of its knobs. Touch the slot = on while held; Shift + slot = latched. Slots are saved with the project. An empty slot is the stock performance effect of the FX view. The FX sequencer (section 10) triggers these slots.

8Drums

K1 Pitch K2 Ring K3 Decay / attack K4 Env→F K5 Filter K6 Reso K7 LFO K8 Drive Drum 1 Scales Oct ▼ Oct ▲ 1-16 / 17-32 Clear Duplicate Save Projects Shift Preset Synth 1 Synth 2 MIDI 1 MIDI 2 Drum 1 Drum 2 Drum 3 Drum 4 Patterns Note Mixer Velocity FX Gate Record Pattern Settings Play 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32
Drum track view: the knobs follow the panel labels; Shift gives the second layer.
K1 K2 K3 K4 K5 K6 K7 K8 Drum Note Scales Oct ▼ Oct ▲ 1-16 / 17-32 Clear Duplicate Save Projects Shift Preset Synth 1 Synth 2 MIDI 1 MIDI 2 Drum 1 Drum 2 Drum 3 Drum 4 Patterns Note Mixer Velocity FX Gate Record Pattern Settings Play 1 2 3 D1 4 D1 5 6 7 8 9 10 11 D1 12 D1 13 14 15 16 17 18 19 D1 20 D1 21 22 23 24 D4 25 D3 26 D2 27 D1 28 D1 29 D2 30 D3 31 D4 32
The drums' Note view: rollers on rows 1-3 (RC2); the drum boxes below.

The drum knobs

Each knob does what its panel label says, with a second layer under Shift. Everything is saved with the project and goes out over MIDI (NRPN, section 18). With every knob neutral a sample sounds as on a stock unit.

KnobAloneWith Shift
K1 OscillatorPitch ((since RC2): the stock one, continuous; the chromatic pads transpose on top)Pitch envelope amount
K2 Osc modRing mod frequencyRing mod amount
K3 Amp envelopeRC: decay; left of zero, the sample's start point. (since RC2): left = decay (the stock one), right of the maximum = attack (fade-in up to 1 s)(since RC2): left = sample start, right = cut from the end
K4 Filter envelopeEnvelope → cutoffEnvelope shape
K5 Filter frequencyFilter / EQFilter mode: EQ tilt (stock), band pass, notch, comb, DJ
K6 ResonanceResonance—
K7 ModulationLFO amount (right, tremolo; since RC4: left, every hit starts at another point of the sample, like a scan)LFO speed
K8 FXDistortion; left of zero, bitcrushDistortion type: stock, soft, hard, folded

Play a drum like a keyboard

Choose the drum and press Shift + Preset ((since RC2): or Preset again in its Preset view). Three rows of pads play its sample at different pitches, in the scale and root of the Scales view. K1 = offset in semitones, Shift + K1 = fine tuning in cents. When recording, each pitch goes only into its own step ((since RC2): the pads transpose on top of K1's pitch and, while recording, stay on their step; Clear + K1 to the left, held, deletes them with K1's automation).

Drum Preset view

GestureWhat it does
Clear + pad, Clear + the same padThat drum now plays the capture. Temporary until you save the project: saving writes it into the pack (PCM/NN_PCM.wav) if it fits in the sample memory. Not in the safer build (there it lasts until the pack reloads) nor in the internal memory's pack.
Duplicate + pad A + pad B (same pack)Swaps the two samples (files and table); you hear it at once.
Duplicate + pad A, load another pack, Duplicate + pad BCopies sample A over B in the other pack (A's pack is untouched; B may be empty). It goes into B's place if it fits, else into the free import memory; it never overwrites a sample that plays.
Several pads held (since RC2)With the drum's arpeggiator on, the arpeggio of the samples held (section 11).

Micro-step rollers (since RC2)

In the drums' Note view (press Note until rows 1-3 show dim pads), rows 1-3 are rollers: each column belongs to the drum of the box below it (columns 1-4 = drums 4-1, columns 5-8 = drums 1-4); a drum's left column is its micro steps 1-3 and its right column micro steps 4-6 (drum 1 = pads 4, 12, 20 and 5, 13, 21). While you hold one or more, that drum plays on every step at those micro steps. Playing it follows the pattern; stopped it plays at the project's tempo. With Record the hits are recorded into the pattern.

Sidechain view

Shift + FX opens it. (since RC2): K1-K4 = attack, hold, decay and depth of the sidechain of the track whose preset you touched last (Synth 1 if none), in the track's colour; K7 / K8 = attack / release of the master compressor (switched on in Advanced Setup), saved with the project.

Sidechain between drums: Shift + FX, then Octave ▼: rows 3-4 hold the ducking pages for each drum, and pads 5-8 of row 1 pick which drum triggers the ducking ((since RC2): pads 1-4, Synth 1, Synth 2, MIDI 1 or MIDI 2: every note of their pattern). (since RC2): on a drum page K1-K4 set attack, hold, decay and depth for the drum whose preset you touched last (in the drum's colour; touching a preset brings back the preset's values). Saved with the project.

Sidechain from patterns (since RC2): on the Synth and MIDI pages of the Sidechain view, row 1 pads 1-4 (next to the drums on pads 5-8) pick Synth 1, Synth 2, MIDI 1 or MIDI 2 as the source of the chosen track (the last preset touched): every pattern note of that track ducks it, as a drum hit does. Saved with the project.

9Synth tracks (Synth 1 and 2)

K1 K2 K3 K4 K5 K6 K7 K8 Source Scales Oct ▼ Oct ▲ 1-16 / 17-32 Clear Duplicate Save Projects Shift Preset Synth 1 Synth 2 MIDI 1 MIDI 2 Drum 1 Drum 2 Drum 3 Drum 4 Patterns Note Mixer Velocity FX Gate Record Pattern Settings Play 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 Noise 25 In 1 26 In 2 27 In 1 inv. 28 In 2 inv. 29 Step drum 30 31 Macro edit 32
Synth source view (the synth's button twice).
K1 pair 1 K2 pair 2 K3 pair 3 K4 pair 4 K5 pair 5 K6 pair 6 K7 pair 7 K8 pair 8 Step-drummer Scales Oct ▼ Oct ▲ 1-16 / 17-32 Clear Duplicate Save Projects Shift Preset Synth 1 Synth 2 MIDI 1 MIDI 2 Drum 1 Drum 2 Drum 3 Drum 4 Patterns Note Mixer Velocity FX Gate Record Pattern Settings Play 1 2 3 4 5 6 ▶ 7 8 9 10 11 12 13 14 15 16 Pitch 17 OSC2 18 WAVE 19 FM 20 MIX 21 Env F 22 SHAPE 23 DEC 24 25 26 27 28 29 Step drum 30 31 Pitch vel 32
Step-drummer view: steps on rows 1-2, destination on row 3, pad 32 = pitch-vel (RC2); K1-K8 = the 8 pairs.

Source view

With a synth's view on screen, press its button again. Pads 25-29 pick the source of the synth's noise: noise (normal), input 1, input 2, input 1 inverted, input 2 inverted. The patch needs some noise level (CC 56) for the source to be heard. Saved with the project. If Setup routes the reverb / delay returns through strips 3 / 4, that is what reaches the synth. Pad 30 opens the synth's step-drummer; (since RC2) pad 32 opens the editor of the macro knob destinations. Any button closes the view.

Step-drummer

A layer over the pattern: the pattern decides which steps play; the knobs give each pair of steps a value.

RC2 extras

10MIDI tracks as synths

K1 Attack K2 Release K3 Env→A K4 Env→F K5 Filter K6 Reso K7 LFO K8 FX MIDI 1 Preset Scales Oct ▼ Oct ▲ 1-16 / 17-32 Clear Duplicate Save Projects Shift Preset Synth 1 Synth 2 MIDI 1 MIDI 2 Drum 1 Drum 2 Drum 3 Drum 4 Patterns Note Mixer Velocity FX Gate Record Pattern Settings Play VCA VCF 1 OSC1 2 OSC2 3 Auto 4 Mod 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 CC 25 Flip 26 Engine 27 2 osc 28 Order 29 Step drum 30 Vel 31 32
MIDI 1 Preset view with the engine on.

Normally a MIDI track only sends MIDI. With the mod, MIDI 1 and MIDI 2 can each have their own engine on the Circuit itself; the notes still go out over MIDI.

The engine (pad 27)

In the MIDI 1 / 2 Preset view, each press of pad 27 moves to the next engine; its colour shows which: off (dark) → line input (yellow) → oscillator (green) → VA-drum (red) → granular (magenta) → sample (cyan, (since RC2)) → FX sequencer (blue) → off.

Since RC4: a tap on pad 27 opens the engines on the third row of pads, in their colours; tap the one you want and pad 27 again goes back to the patches. Shift + pad 27 steps to the next as before.

EngineIn plain words
Line inputThe audio input (line 1 for MIDI 1, line 2 for MIDI 2) through the track's VCA, filter, envelope and LFO, triggered by its notes: shape an outside sound with the Circuit.
OscillatorA two-oscillator synth: WAVE morphs sine (0) → triangle (42) → saw (84) → square (126); SHAPE (centre = the pure wave) folds the sine and triangle (to the right), bends the saw (since RC4: turns it into a supersaw of 7 saws, thicker the further right; and to the left it bends the triangle) or narrows the square's pulse; OSC 2 adds FM, ring and bit modes. One note = unison, two notes = one per oscillator ((since RC2): with one oscillator, the last note has priority).
FMSince RC4: pad 24 of the engine row (violet). A 4-operator FM synth with 16 algorithms: the typical ones, percussive (kick, snare, metal, tom), bells and strings. Its knobs on pad 7: K1-K4 each operator's ratio, K5-K8 its level; with Shift, the attack (to the left, the operator dies away on its own, like a plucked string), the algorithm, the feedback, the noise and the release. Holding pad 7, pads 9-24 are the algorithms: press one and it plays. Clear + pad 7 gives a ready-to-play sound of that algorithm; SHAPE and the envelope of the OSC 1 page change the brightness.
VA-drumThe oscillator as a one-shot percussion voice: Sustain = pitch envelope decay, Release = filter envelope decay, LFO speed = noise level. Kick: sine, Decay ~70, Sustain ~30, envelope → pitch right; snare: more noise, short Decay, band pass.
GranularUp to 16 grains of a sample at once: textures, frozen or stretched sounds (page 2 below).
Sample (since RC2)A pack sample one-shot, at the pitch of each note (C3 = as recorded): tunable drums on a MIDI track. Note twice = the picker: rows 3-4 the samples (Octave ▼ / ▲ = 4 pages, all 64), rows 1-2 the steps; hold a step and touch a sample = that step plays that sample (sample flip), also the other way round (hold the sample and touch steps, since RC2.04) and live with Record.
FX sequencerNo sound: each pair of steps of its step-drummer triggers a Master FX slot.

Pads of the MIDI Preset view

PadFunction
1-5Knob page: 1 VCA-VCF, 2 OSC 1 (the granular controls in granular), 3 OSC 2, 4 the 8 automatable values, 5 modulation. (since RC2): Clear + page pad = that page back to its defaults.
6(since RC2.02) Mod matrix (below).
9-24(since RC2) Own-synth patches (below).
25CC editor of the template's macros.
26Patch flip: every note goes out as a Program Change ((since RC2): only on the track's channel). Exclusive with the engine.
27The engine.
28One / two oscillators (oscillator and VA-drum).
29Chain order.
Shift + 29(since RC2): gate retrigger; off (yellow) = legato, a new note while others are held only changes the pitch; since RC4: it steps through the seven voice modes of pad 32.
30Step-drummer.
31VA-drum: velocity scales the pitch and filter envelopes.
32Since RC4: voice mode (it opens on pads 17-24): retrigger, legato, glide (like legato, but the pitch slides between held notes), three unisons (every voice on the same note, detuned): uni retrig, uni legato, uni glide and uni always-glide (always sliding, after letting go too), and poly (up to 4 notes at once in the oscillator, two oscillators too, the VA-drum and the sample mode; in FM 6 between MIDI 1 and MIDI 2). With the row open, K1 = the glide's amount, K2 = the unison's detune.

The knob pages

FX sequencer

Put effects into the Master FX slots first. Then open the step-drummer (pad 30) and put notes on steps (Shift + pad). Each knob picks a slot for its pair: 0 none, 1-5 = pads 26-30, 6 = pad 31; on every step with a note that slot switches on, and the knob LED takes the effect's colour. The knob moves slowly (about 48 steps of turning per slot). (since RC2): at the end of the travel, random (white): one of the assigned slots at random on each note.

CC editor (pad 25)

Move a knob to pick it; its CC number is drawn on the pads. Octave ▼ / ▲ walk the fields; turning the knob changes the value. A plain CC has number, start and end; 99 / 98 / 6 = 7-bit NRPN (MSB, LSB…), 38 = 14-bit NRPN. Save with pad 26; any view button or pad 25 discards.

Mod matrix (since RC2.02)

With the engine on, pad 6 of the MIDI Preset view turns the 8 knobs into 8 sources: K1 velocity, K2 note, K3 random per note, K4 LFO 2, K5 envelope 2, K6 a drum hit, K7 the pattern position, K8 stepped random. Turning a knob picks which parameter it moves (any of the knob pages, one stretch each, in its page's colour) and how much (inside the stretch). While you turn, the pads show where that parameter is. Shift + K4 / K5 / K6 / K8 = the LFO's shape and rate, the envelope's attack and decay, which drum, every how many steps. Clear + knob = source off; Clear + pad 6 = all. Saved with the own-synth patches.

Own-synth patches (since RC2)

Rows 2-3 of the MIDI Preset view are 16 patch slots, 4 pages with Octave ▼ / ▲ (64 per pack, shared by MIDI 1 and 2; since RC4: 8 pages, 128). Touch = load (the tonic sounds while you hold). Clear + pad twice = save. Duplicate + A + B = swap; Duplicate + A, another pack, Duplicate + B = copy. Dim peach = a patch, bright = the last used, violet = empty. A patch keeps the engine, both oscillators, the order, every value and the step-drummer setting (the steps belong to the pattern). Clear + the track button resets the whole engine.

11Pattern tools

K1 K2 K3 K4 K5 K6 K7 K8 Pattern Settings Scales Oct ▼ Oct ▲ 1-16 / 17-32 Clear Duplicate Save Projects Shift Preset Synth 1 Synth 2 MIDI 1 MIDI 2 Drum 1 Drum 2 Drum 3 Drum 4 Patterns Note Mixer Velocity FX Gate Record Pattern Settings Play First 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 Mode 2 / Arp 25 Nudge 26 Fractal 27 Decon. 28 Fwd 29 Back 30 Ping 31 Rnd 32
Pattern Settings: stock pads plus 25-28; with Shift, the arpeggiator (RC2).
K1 K2 K3 K4 K5 K6 K7 K8 Probability Scales Oct ▼ Oct ▲ 1-16 / 17-32 Clear Duplicate Save Projects Shift Preset Synth 1 Synth 2 MIDI 1 MIDI 2 Drum 1 Drum 2 Drum 3 Drum 4 Patterns Note Mixer Velocity FX Gate Record Pattern Settings Play 1 2 Step 3 4 5 6 7 8 9 10 11 12 13 14 15 16 1 17 2 18 3 19 4 20 5 21 6 22 7 23 8 24 1 25 2 26 3 27 4 28 5 29 6 30 7 31 8 32
Probability view, mode 2: row 3 = dynamics, row 4 = random-mutate.
K1 K2 K3 K4 K5 K6 K7 K8 Micro Step Scales Oct ▼ Oct ▲ 1-16 / 17-32 Clear Duplicate Save Projects Shift Preset Synth 1 Synth 2 MIDI 1 MIDI 2 Drum 1 Drum 2 Drum 3 Drum 4 Patterns Note Mixer Velocity FX Gate Record Pattern Settings Play 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 μ1 17 μ2 18 μ3 19 μ4 20 μ5 21 μ6 22 23 Tie 24 Note 25 26 27 28 29 30 Fixed 31 Hold 32
Micro Step view (Gate twice): pad 31 fixed length, pad 32 gate by holding (RC2).

Pattern Settings

Press Pattern Settings with a track chosen. As on a stock unit: pads 1-16 the first / last step, pads 17-24 the sync rate, pads 29-32 the direction. Added (since RC2):

PadFunction
25The probability view in mode 2 (below). (since RC2): Clear + pad 25 clears the dynamics and random-mutate of the whole pattern (note tracks).
26Nudge (orange).
27Fractal order: 1 · 1 2 · 1 2 3 · … up to the last step.
28Deconstructed order: the grid's diagonals (1 6 11 16 · 2 7 12 13 · 3 8 9 14 · 4 5 10 15, the same for 17-32).

Arpeggiator (since RC2)

Probability view

How you open itRow 3Row 4
Shift + Pattern SettingsProbability (stock)Random-mutate (since RC2)
Pattern Settings twice (mode 1)Probability (stock)Frequency (since RC2): the step plays on the last of each n passes of its pattern (1-8; counted from Play)
Pad 25 of Pattern Settings (mode 2) (since RC2)DynamicsRandom-mutate

Choose a step that has notes (pads 1-16) and touch a pad of row 3 or 4.

Micro Step view (since RC2)

Press Gate twice (Gate once is the stock Gate view). As on the stock unit: pads 17-22 = the 6 micro steps of the chosen step, pad 24 = Tie (a toggle: ties the chosen notes to the next step), pads 25-30 = the step's notes (touching one chooses it and plays it). Each note has a single micro step: touching another moves it there; for several in the step, enter several notes (drums can light several: repeats). Added:

Pattern chains and scenes (since RC2)

12Scales and the custom scale

K1 K2 K3 K4 K5 K6 K7 K8 Custom scale Scales Oct ▼ Oct ▲ 1-16 / 17-32 Clear Duplicate Save Projects Shift Preset Synth 1 Synth 2 MIDI 1 MIDI 2 Drum 1 Drum 2 Drum 3 Drum 4 Patterns Note Mixer Velocity FX Gate Record Pattern Settings Play 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 +1 18 +3 19 20 +6 21 +8 22 +10 23 24 Root 25 +2 26 +4 27 +5 28 +7 29 +9 30 +11 31 +12 32
Custom scale editor (Shift + Scales): two octaves of a piano from the root.

Scales works as always (root and stock scale). (since RC2) Shift + Scales opens the custom scale editor (the Scales button shows yellow with Shift):

13Metronome and count-in

(since RC2) Shift + Clear walks four states, shown by the Clear LED while Shift is held: red = no metronome, green = metronome, magenta = count-in only, cyan = count-in and metronome.

14Setup and MIDI

K1 K2 K3 K4 K5 K6 K7 K8 Setup Scales Oct ▼ Oct ▲ 1-16 / 17-32 Clear Duplicate Save Projects Shift Preset Synth 1 Synth 2 MIDI 1 MIDI 2 Drum 1 Drum 2 Drum 3 Drum 4 Patterns Note Mixer Velocity FX Gate Record Pattern Settings Play 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Ch 16 16 17 18 19 20 21 Rev → 3 22 Dly → 4 23 24 25 26 27 28 PGM Rx 29 PGM Tx 30 31 32
Setup view: pad 16, pads 22 / 23, and (RC2) pads 29 / 30 for the Program Change channels.
WhereWhat it does
Setup, pad 16Channel 16 for the project and the FX: receive and send (everything that is not a Program Change).
Setup, pads 22 / 23Send the reverb return (cream) through strip 3 / the delay return (peach) through strip 4.
Setup, shared channelsMIDI 1 / 2 may use a channel another track uses: what they send also reaches that track internally.
Setup, Record (since RC2)Yellow = what a MIDI track sends to a synth over a shared channel is also recorded into that synth. Off by default and after power-off. (since RC4) While yellow, a note track muted in the Mixer is not recorded: its steps sound and are recorded only into the synth (a chord bank).
Setup, pads 29 / 30 (since RC2)The Program Change channels of the project: listen (29) and send (30), 16 by default. First touch shows the channel on pads 1-16; a pad picks it; again = on / off. What arrives is sent again on the send channel.
Setup, K4 / K5-K8Since RC4: General MIDI mode of the drums: K4 to the right turns it on; K5-K8 pick the note each drum sends (35-81; by default 36 kick, 38 snare, 42 and 46 hats) on the drums' channel. Every new note sounds once and its number shows on the pads; Shift or leaving Setup confirms it; K4 to the left turns it off and closes the number.
Advanced Setup, pad 23Since RC4: USB merge: what you play on a keyboard on the DIN In also goes out over USB to the computer, together with the device's MIDI (green = on).
Advanced Setup, Duplicate (since RC2)MIDI Thru jack: Thru (dim red) → Out 2 (green) → Merge (yellow: DIN In plus the device's MIDI) → Filter (blue: DIN In without the channels the device listens to). No SysEx in Merge / Filter; with Merge, switch Clock Tx off to avoid two clocks.

15Projects and packs

Copying projects (since RC2)

In the Projects view: Duplicate + pad A = the source (blinks yellow; Duplicate + A again forgets it), Duplicate + pad B = the copy. An empty B is written at once; a B in use blinks white and you repeat Duplicate + B within about 5 s. The loaded project's slot is never written. To another pack: pick the source, load the other pack, go back to Projects and Duplicate + B. Save first: it copies what is on the card, and the unit does not respond for a moment while copying. A project keeps patch and sample numbers, not the sounds: in another pack it plays with that pack's patches and samples.

Deleting a pack

In the packs view (Shift + Projects) touch Clear: for about 5 s the packs that can be deleted blink (never the loaded one, never the internal memory's). Touch the pack, then Clear again within 5 s. The slot can be reused after a restart. Not in the safer build.

16What is saved where

WhereWhat
The projectNew drum knobs, Master FX slots, synth source, reverb / delay settings; (since RC2) also the Master FX knobs and compressor, chain mode and scenes, count-in, arpeggiator, custom scale, gate by holding / fixed length, drum sidechain knobs, the step-drummer's page 2 and toggle.
The patternThe step-drummer's notes and values, FX sequencer values; (since RC2) chain rules, play order, frequency, dynamics, random-mutate (drums too), recorded rollers and drum arpeggios.
The pack (on save)Captures used as drums; (since RC2) saved synth patches, own-synth patches.
Device settingsThe MIDI track engine (pad 27, pages 1-2), the step-drummer on / off; (since RC2) MIDI Thru mode, Program Change channels.
Not savedOSC 2 values, the granular Shift parameters, latched effects, the song pointer, the Setup Record toggle, the capture itself (unless it replaced a drum).

17What the mod does not do

Known issues in RC0.9 (fixed in RC2)

18MIDI reference

Everything new goes out and comes in over CC / NRPN, following the CC Tx / Rx filters of Setup. Full tables: the MIDI reference.

19About this edition

Corrected from the community guide: the uploader does not download the official firmware (you give it the file); RC0.9S has no remote diagnostics to leave out (no build has had them since SC36.1); the capture does not survive power-off unless it replaced a drum and the project was saved; Nudge works from the first step chosen in Pattern Settings (the original guide could not find the sequence); the three ways into the probability view are told apart (stock, mode 1, mode 2) and what is beta-only is marked (random-mutate, Nudge, play orders); the original names (capture, step-drummer) are back; the RC0.9 known issues are listed. Added: everything after Beta 1.3 (metronome and count-in, arpeggiator for notes and drums, custom scale, gate by holding and fixed length, drum rollers, the split drum K3, drum sidechain knobs, the step-drummer's page 2 and pitch-vel toggle, frequency / dynamics / random-mutate on the drums, Program Change channels, automation clearing on the MIDI engine, the recording fixes).