CIRCUIT-HACKS

Guide by views

RC4

Versión en español · Feature list · MIDI reference

Circuit Tracks running the official firmware 1.2.1 (build 4486), patched. This guide walks through the device's views and explains everything each one can do. The

0. Introduction

0.1How to read this guide

How to get there: Each chapter is a view of the device: how to get there, what every pad, knob and button does, and the sub-menus it opens.

0.2Buttons that work in every view

How to get there: Shift, Clear, Duplicate, Save and Octave gain functions depending on the view; here, the ones valid almost everywhere.

In this view

  • Put a knob back or delete what was recorded — Clear + knob, without hunting for the value or clearing the whole pattern.
  • Metronome and count-in (since RC2) — a bar of clicks before recording, to come in on time.
  • Split keyboard (since RC2) — both synths at once, one per hand.
  • Custom scale (since RC2) — scales the unit does not have, even with periods other than the octave.
  • Shortcuts in yellow — while Shift is held, the view shows what it offers.
K1 Clear+ K2 Clear+ K3 Clear+ K4 Clear+ K5 Clear+ K6 Clear+ K7 Clear+ K8 Clear+ Shortcuts Scales 14 Oct ▼ Oct ▲ 5 1-16 / 17-32 Clear 4 Duplicate 6 Save 13 Projects 12 Shift 15 Preset 3 Synth 1 2 Synth 2 MIDI 1 8 MIDI 2 Drum 1 11 Drum 2 Drum 3 Drum 4 Patterns Note Mixer 1 Velocity FX 7 Gate Record Pattern Settings Play 1 2 3 4 5 6 Sample 7 10 All off 8 9 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 Engine 27 28 29 30 Gesto 31 Record 32
Shortcut map: the numbers refer to the table.
GestureWhereWhat it does
Clear + knob to the rightdrums, MIDI track engine, Master FXThe knob goes back to its default (both layers, with and without Shift). Lavender LED = done, as on the original.
Clear + knob to the leftdrums (stock knobs), MIDI track engine (since RC2)Deletes that knob's automation in the playing pattern, as on the original (red LED). On the MIDI engine, that of the knob's two lanes (with and without Shift) that have automation.
ShiftallWhile Shift is held, the shortcuts available light yellow; the chosen option, another colour.
SaveallSaves the project as always; it also writes into the pack the samples replaced by captures (drum Preset), if they fit in the sample memory (writes to the card).
Press the track button againSynth 1 / 2Opens the synth's source view (2.3).
Clear + Synth 1 / 2its view(since RC2) Its eight macros back to the loaded patch's values.
Clear + a drum's buttonits view(since RC2) Deletes the automation of its knobs in the playing pattern and puts its eight knobs back to their defaults.
Two note-track buttons togetherallSplit keyboard (since RC2): Synth 1 + Synth 2; (since RC2.02) any pair of Synth 1, Synth 2, MIDI 1 and MIDI 2.
Shift + ClearallMetronome in four states (since RC2): no metronome → metronome → count-in only → count-in and metronome. While Shift is held the Clear LED shows the state: red (no metronome) / green (metronome) / magenta (count-in only) / teal (both). The click's volume is the stock's: Tempo/Swing and K5. (since RC4) With the Mixer's cue mode, the click in the cue only (right output).
Play with Record armed and the count-instoppedOne bar of count-in (4 clicks at the project's tempo or, as a slave, at the external clock's, not aligned to its bar; Record blinks red), then recording starts (since RC2).
Shift + Playall(since RC2) Quantizes the pattern the selected track plays: notes and hits recorded off the grid go to the nearest step (micro steps 1-2 → the start of their step; 3-5 → the start of the next; the last step's, to the first). On the drums, a step with several hits (a roll) stays. While Shift is held the Play LED is yellow; green after quantizing. It replaces the original's Shift + Play (another way to start playback).
Shift + ScalesallCustom scale editor (since RC2) (2.2). (since RC4): also Scales twice.
Velocity twice (since RC4)Velocity viewFixed velocity on / off, like the stock's Shift + Velocity.
Shift + Synth 1 / 2, Shift + MIDI 1 / 2 (since RC4)allThe same as pressing the button twice: Synth = the source view (2.3), MIDI = its Preset view.
Mixer twiceallMaster FX (6.1).
Scales + Preset + Note at power-up—Novation's bootloader recovery mode: lets you install any firmware again.

1. Setup

1.1Setup view

How to get there: Open it as on the original. MIDI channels and device options as always, plus:

In this view

  • Shared channels (internal loopback) — a MIDI track plays a synth or the drums of the unit itself.
  • Returns through strips 3 / 4 — the reverb and the delay as mixer channels.
  • Program Change channels (since RC2) — listens to and sends program changes on channels of their own.
  • Record the internal routings (since RC2) — what the MIDI track plays on a synth is recorded into it too.
K1 K2 K3 K4 K5 K6 K7 K8 Setup Scales Oct ▼ Oct ▲ 1-16 / 17-32 Clear Duplicate Save Projects Shift Preset Synth 1 Synth 2 MIDI 1 MIDI 2 Drum 1 Drum 2 Drum 3 Drum 4 Patterns Note Mixer Velocity FX Gate Record Pattern Settings Play 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Ch 16 16 17 18 19 20 21 Rev → 3 22 Dly → 4 23 24 25 26 27 28 29 30 31 32
Setup: pad 22 = reverb return through strip 3 (cream), pad 23 = delay return through strip 4 (peach).
ControlWhat it does
Track buttons + pads 1-15Each track's channel; MIDI 1 / 2 may use a channel another track has (what they send reaches it internally: internal loopback). Synth 1 / 2 can also be picked when you entered from their view.
Pad 16Channel 16 (project and FX): receiving and sending what is not a Program Change.
Pad 22 / 23The reverb return goes through mixer strip 3 / the delay return through strip 4 (cream / peach).
Pad 29 (PGM Rx) (since RC2)First touch: pads 1-16 show the listen channel of the project's Program Changes (white); a pad picks it; again = on / off.
Pad 30 (PGM Tx) (since RC2)The same with the output channel. Both are 16 by default. What arrives on the listen channel is sent again on the output one.
Record (since RC2)Yellow = what a MIDI track sends to a synth over the shared channel is also recorded into that synth (scale or octave changes in real time). Off by default; off again after a restart. (since RC4): while yellow, nothing is recorded into a note track muted in the Mixer: its steps sound and are recorded only into the synth on the shared channel (a chord bank).
Note (since RC4)External keyboard to the arpeggiator: the notes coming in over MIDI (DIN or USB) on the channel of Synth 1 / 2 or MIDI 1 / 2 go through its arpeggiator (when on in the pattern that plays) like the pads. Green = on, dim red = off (the default); saved in the settings.
K4 (since RC4)General MIDI mode of the drums: to the right on (green), to the left off (dim): turning it off closes the number and the drums go out as on stock again. While on, every hit of Drum 1-4 goes out over MIDI with its GM note instead of the stock one (60 / 62 / 64 / 65), on the drums' channel (10 by default, the one you pick here). Inside the device it sounds the same.
K5-K8 (since RC4)With the mode on, the GM note of Drum 1-4 (the knobs over the drum tracks; off, they do nothing): 35-81, two clicks a note; by default 36 kick, 38 snare, 42 closed hat, 46 open hat. Every new note sounds once on the drums' channel and its number shows on the pads, in the drum's colour; Shift or leaving Setup confirms it (saved in the settings) and the Setup pads come back. While the number shows, the Setup pads do nothing. LEDs: each drum's colour, brighter for a higher note (dark with the mode off).

1.2Advanced Setup view

How to get there: Open it as on the original. Besides its stock settings (master compressor, etc.):

In this view

  • MIDI Thru, Merge and Filter (since RC2) — the Thru jack can merge the incoming MIDI with the unit's own, or filter it.
  • Velocity curve (since RC4) — K1 makes the pads more sensitive or harder.

2. Stock synths (Synth 1 / 2)

2.1Synth 1 / 2 track view (Note, Velocity, Gate)

How to get there: Press Synth 1 or Synth 2. The pads play the synth as always.

In this view

  • Source view — the synth can process an audio input instead of its noise.
  • Split keyboard (since RC2) — one synth on top and the other below, each with its scale, octave and velocity; (since RC2.02) with any pair of note tracks.
K1 K2 K3 K4 K5 K6 K7 K8 Synth 1 + Synth 2 Scales Oct ▼ Oct ▲ 1-16 / 17-32 Clear Duplicate Save Projects Shift Preset Synth 1 Synth 2 MIDI 1 MIDI 2 Drum 1 Drum 2 Drum 3 Drum 4 Patterns Note Mixer Velocity FX Gate Record Pattern Settings Play 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32
Split keyboard: rows 1-2 = Synth 1, rows 3-4 = Synth 2.
PadsWhat they do
Row 1The chord type: major, minor, 7, m7, maj7, sus4, dim, aug. Shift + pads 1-7: sus2, 6, m6, add9, 9, 7sus4, fifth (with Shift the row yellow; the chosen one white)
Pads 9-12The inversion: root position, 1st, 2nd, 3rd (blue; the same again = root position)
Pad 13Open voicing: the second note an octave up
Pad 14The root added an octave down
Pad 15Diatonic: the chord made of thirds of the project's scale (the custom one and Jankó too): 3 notes, 4 when the type has 4 or more
Rows 3-4The roots: the same notes as the Note view's keyboard (scale, root, Octave, Jankó). While you hold the pad its chord sounds, up to 6 notes, with the pad's velocity

2.2Scales view and custom scale

How to get there: Press Scales as always (root and stock scale); Shift + Scales for the custom scale.

In this view

  • Custom scale (since RC2) — up to 7 notes over the root and a free period (for example, a scale that repeats every 7 semitones). The note tracks' pads, the quantising and random-mutate use it; saved with the project.

2.3Synth source view

How to get there: With the Synth 1 / 2 view on screen, press its button again (since RC4: or Shift + Synth 1 / 2 from any view). Any button closes it.

In this view

  • Noise source — replaces the patch's noise with audio input 1 or 2 (normal or inverted): the synth's filter, envelopes and effects process your outside signal in time with the notes.
  • Macro destinations (since RC2) — decide what each macro knob moves (up to 4 destinations a macro, with their range and depth) without Components.
  • The synth's step-drummer — sequences the macros by pairs of steps: each knob sets a macro's position on two steps of the pattern.
K1 K2 K3 K4 K5 K6 K7 K8 Synth source Scales Oct ▼ Oct ▲ 1-16 / 17-32 Clear Duplicate Save Projects Shift Preset Synth 1 Synth 2 MIDI 1 MIDI 2 Drum 1 Drum 2 Drum 3 Drum 4 Patterns Note Mixer Velocity FX Gate Record Pattern Settings Play 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 Noise 25 In 1 26 In 2 27 In 1 inv 28 In 2 inv 29 Step drum 30 31 32
Synth source view (Synth 1 / 2 pressed twice).
K1 K2 K3 K4 macro 4 K5 K6 K7 K8 Synth source Scales Oct ▼ Oct ▲ 1-16 / 17-32 Clear Duplicate Save Projects Shift Preset Synth 1 Synth 2 MIDI 1 MIDI 2 Drum 1 Drum 2 Drum 3 Drum 4 Patterns Note Mixer Velocity FX Gate Record Pattern Settings Play 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 Noise 25 26 27 28 29 30 31 Macros 32
Source view with the macro editor: pad 32 lit, the picked knob white.

Pads 25-30: the source

PadSource of the synth's noise
25Noise (normal)
26Audio input 1
27Audio input 2
28Input 1, phase inverted
29Input 2, phase inverted
30Opens the synth's step-drummer (below)

Pad 32: editor of the macro knob destinations (since RC2)

Every macro knob has 4 slots; every slot, a destination, a span of the travel (start and end) and a depth.

  1. 1. Pad 32 (teal) = editor on; the knobs no longer move the macros.
  2. 2. Turn a knob to pick its macro (white LED); the first turn changes nothing.
  3. 3. The knob changes the current field; Octave ▼ / ▲ = next / previous field: slot (1-4, yellow) → start (green) → end (amber) → destination (white = CC; light blue, magenta, violet = NRPN of banks 0, 1, 2) → depth (teal positive, red negative). The pads draw the number.
  4. 4. Any pad releases the macro; pad 32 turns the editor off.

Pad 30: the synth's step-drummer

The step-drummer view is the MIDI tracks' one (step-drummer view): pads 1-16 steps, 17-24 = macro 1-8 as destination, K1-K8 = the 8 step pairs. Each pair's value is the macro's position, written as automation; an empty pair starts at 0 (since RC2) (it started at the macro's present position).

2.4Synth 1 / 2 Preset view

How to get there: Press Preset with Synth 1 / 2 selected. The pads pick a patch as always (4 pages, the pack's 128 patches).

In this view

  • Save the patch (since RC2) — stores the sound as you left it into the pack (the original only saves patches from Components).
  • Swap and copy — reorder the pack's patches or take one to another pack.
K1 K2 K3 K4 K5 K6 K7 K8 Synth 1 Preset Scales Oct ▼ Oct ▲ 1-16 / 17-32 Clear Duplicate Save Projects Shift Preset Synth 1 Synth 2 MIDI 1 MIDI 2 Drum 1 Drum 2 Drum 3 Drum 4 Patterns Note Mixer Velocity FX Gate Record Pattern Settings Play 1 mono 2 glide 3 4 mono 5 glide 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32
Preset view of Synth 1 from RC2 to RC4.08: mono dark blue, glide lavender, poly the track colour.
K1 K2 K3 K4 K5 K6 K7 K8 Synth 1 Preset Scales Oct ▼ Oct ▲ 1-16 / 17-32 Clear Duplicate Save Projects Shift Preset Synth 1 Synth 2 MIDI 1 MIDI 2 Drum 1 Drum 2 Drum 3 Drum 4 Patterns Note Mixer Velocity FX Gate Record Pattern Settings Play 1 2 3 4 5 ¿guardar? 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32
Preset view of Synth 1: Clear + pad asks (it blinks), Clear + the same pad saves.
GestureWhat it does
Patch coloursSince RC4.10: the original's, the patches in the track colour and the chosen one white (RC2 to RC4.08 used the voice mode's colour: its card reads sometimes loaded the initial patch).
Clear + pad, Clear + the same pad within ~5 s (since RC2)Saves the patch as it sounds (knobs, received MIDI, macro destinations) into that slot. The first touch asks (blinks white); another pad moves the question (writes to the card).
Duplicate + pad A + pad B (same pack)Swaps the two patches.
Duplicate + pad A, load another pack, Duplicate + pad BCopies patch A over B in the other pack (A's pack does not change); B may be empty (writes to the card).

3. MIDI tracks (MIDI 1 / 2)

3.1MIDI 1 / 2 Preset view

How to get there: Press MIDI 1 or MIDI 2, then Preset (since RC4: or MIDI 1 / MIDI 2 again with its Note view on the screen, or Shift + MIDI 1 / 2). Besides the stock templates, the track's own synth lives here.

In this view

  • A synth on each MIDI track — MIDI 1 and 2 sound on the unit itself with their engine (processed line input, oscillator, two oscillators, VA-drum, granular, sample mode; (since RC4) FM) and still send MIDI.
  • FX sequencer — an engine with no sound: it triggers Master FX effects on the steps you choose.
  • Own-synth patches (since RC2) — 64 sounds a pack for those engines, one touch away.
  • Mod matrix (since RC2.02) — eight sources (velocity, note, random, LFO 2, envelope 2, a drum hit, the pattern position, stepped random) that move any parameter of the engine.
  • Patch flip — every note sends a program change: the outside gear changes sound step by step.
  • CC editor — changes which CC each knob of the template sends, without Components.
K1 Attack K2 Release K3 Env→A K4 Env→F K5 Filter K6 Reso K7 LFO K8 FX MIDI 1 Preset Scales Oct ▼ Oct ▲ 1-16 / 17-32 Clear Duplicate Save Projects Shift Preset Synth 1 Synth 2 MIDI 1 MIDI 2 Drum 1 Drum 2 Drum 3 Drum 4 Patterns Note Mixer Velocity FX Gate Record Pattern Settings Play VCA VCF 1 OSC1 2 OSC2 3 Seq. 4 Mod. 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 CC 25 Flip 26 Engine 27 2 osc 28 Order 29 Step drum 30 Vel 31 32
MIDI 1 Preset view with the oscillator (pad 27 green): page row and engine pads; pad 28 shows only with the oscillator or VA-drum.
K1 K2 K3 K4 K5 K6 K7 K8 MIDI 1 Preset Scales Oct ▼ Oct ▲ 1-16 / 17-32 Clear Duplicate Save Projects Shift Preset Synth 1 Synth 2 MIDI 1 MIDI 2 Drum 1 Drum 2 Drum 3 Drum 4 Patterns Note Mixer Velocity FX Gate Record Pattern Settings Play 1 2 3 4 5 6 7 8 9 10 11 last 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 Engine 27 28 29 30 31 32
Preset view of MIDI 1: rows 2-3 = patches of the own synth.

Pads

PadFunction
1-5Engine knob page: 1 VCA-VCF, 2 OSC 1 (granular in that engine), 3 OSC 2, 4 sequenceable knobs ((since RC4) Shift + pad 4 = non-sequenceable knobs), 5 modulation.
6(since RC2.02) Mod matrix (light blue; see “Mod matrix”). Clear + pad 6: every source off.
9-24Own-synth patches (since RC2): see below.
25CC editor of the MIDI macros (CC editor).
26Patch flip: every note of the track goes out as a Program Change (on the track's channel; if that is a synth's or the drums' channel, also internally). Exclusive with the engine.
27Track engine: off → amber (line input) → green (oscillator) → orange (VA-drum) → magenta (granular) → teal (sample (since RC2)) → blue (FX sequencer). (since RC4) With the engine off, the pad shows grey (dim white).
28One / two oscillators (oscillator and VA-drum).
29Chain order: VCA → FX → filter / filter → VCA → FX (in the VCA-VCF page's colour (since RC2)).
Shift + 29 (since RC2)Gate retrigger: on (green with Shift, the default) = every new note restarts the envelope; off (yellow) = legato: with other notes held, a new note only changes the pitch. (since RC4) It steps through the eight voice modes of pad 32 (with Shift, in the mode's colour).
30Opens the step-drummer; Shift + pad 30 turns it off.
31VA-drum only: velocity scales the pitch and filter envelopes.
32(since RC4) Voice mode (a row): see «Voice mode» below.

Voice mode (pad 32) (since RC4)

PadMode
17 (green)Retrigger: every new note restarts the envelope.
18 (yellow)Legato: with other notes held, a new note only changes the pitch.
19 (teal)Glide: like legato (with other keys held the gate is not restarted), but the pitch slides from the held note to the new one (K1 = the amount: the glide's time). A note played with none held starts at its pitch and restarts. In the oscillator (one or two), the VA-drum and FM; the sample mode and the granular do not slide.
20 (green)Uni retrig: the voices (4; in FM 6, or 3 with both tracks in FM) play the same note, spread symmetrically by K2; every new note moves them all and restarts the envelope; they sound until every note is let go. In the oscillator (one or two), the VA-drum and FM; in the sample mode, one voice.
21 (yellow)Uni legato: the unison like legato: with other keys held, the voices only change pitch (without restarting the gate nor, in FM and the VA-drum, their own envelopes).
22 (teal)Uni glide: the unison sliding only from a held note to another (legato); a note played with none held starts at its pitch, with no glide, and restarts the envelope.
23 (violet)Uni always-glide: the unison always sliding from the previous note to the new one, even after every key was let go (then the gate restarts); with other keys held, the voices only change pitch.
24 (magenta)Poly: In the oscillator (one or two oscillators; the supersaw too), the VA-drum, FM and the sample mode (stereo too), up to 4 notes at once (in FM, up to 6), each with its own velocity; the envelope, the filter and the effect are the track's and every new note restarts them; letting go of a note while others are held silences it and the last one rings through the release; one note too many takes the oldest one's voice. In the VA-drum every hit has its own pitch and level envelopes and its own noise: a new hit does not restart the earlier ones and letting go of the note does not cut the hit (the filter is still the track's). In FM every note has its own four operators with their envelopes and its own noise, and rings through its release even if you play others; 6 FM voices between the two tracks: a track alone has 6; with MIDI 1 and MIDI 2 both in FM poly (or unison), 3 each. In granular, one voice. Since RC4: each voice is turned down by how many are sounding (one or two notes, the same; four, at 0.71; six, at 0.58), so chords do not clip; poly is the mode of a project that never chose another; and when the DSP is about to run out of time (many FM voices with long releases), the quietest voice already ringing out is switched off (or, with none, the oldest held note) before any rattle is heard; then it plays with the voices that fit and tries one more every 2 s (the unison modes too, which follow the same level rule). While two or more voices sound, Synth 1 and Synth 2 do not lose voices to the time they take (the device used to drop its own when short of time: they went silent until the chord was let go); when time really runs out, the own synth's voices are the ones switched off.

How many voices each mode gives, the chord level and the voice limiter when the DSP is short of time: Own-synth voices.

Own-synth patches (pads 9-24) (since RC2)

The engines (pad 27)

3.2Own-synth voices: polyphony and the voice limiter

How to get there: With the MIDI 1 / 2 own synth on, pad 32 of its Preset view picks the voice mode (since RC4). With diagrams and every table of engines, knobs, saving and MIDI: MIDI tracks and voice modes. Here: how many voices each mode and engine gives, how chords sound and what the device does when the DSP is short of time.

How many voices

Voice modeEngineThe track's voices
Retrigger, legato, glideall1
Polyoscillator (one or two, the supersaw too), VA-drum, sample4
PolyFM6; with MIDI 1 and MIDI 2 both in FM poly (or FM unison), 3 each
Uni retrig, uni legato, uni glide, uni always-glideoscillator, VA-drum, FMthe poly ones (4; in FM 6 or 3), all on the same note, spread by K2 (with pad 32's row open)
Unisonsample1
Allgranular1

Chord level

Each voice is turned down by how many are sounding, so the sum does not clip: 1 or 2 notes, full level; 3, at 0.82; 4, at 0.71; 5, at 0.63; 6, at 0.58. The unison modes follow the same rule. A chord sounds louder than a single note, but not twice as loud.

When the DSP is short of time: the voice limiter

The DSP computes the audio in blocks, and everything sounding shares its time: the own synth, Synth 1 / 2, the drums, the effects and Master FX. Every own-synth voice takes time; FM takes the most, and long releases keep many voices sounding at once. A block that is not ready in time is heard as a rattle. To prevent it:

Tips

3.3Knob pages of the MIDI 1 / 2 engine

How to get there: With the engine on, pads 1-5 of the Preset view pick what the 8 knobs do; Shift gives a second layer.

In this view

  • VCA-VCF — level and filter with their envelope and LFO; with Shift, the filter type and the effect type.
  • Oscillators — a waveform that morphs from sine to square, and a second oscillator with FM, ring and sync.
  • Granular — turns a sample into textures: grains that read it at another place, speed or direction, to freeze, stretch or slice it.
  • Page 4, sequenceable knobs — the 8 parameters that can be recorded as automation ((since RC4): with Shift + knob, any of the 33; Record + step = a snapshot of the values).
  • (since RC4) Shift + pad 4, non-sequenceable knobs — 8 knobs with an assignable destination that are not recorded.
K1 Pitch K2 Position K3 Scan K4 Size K5 Density K6 Zone K7 LFO→pos K8 Env→pos Granular Scales Oct ▼ Oct ▲ 1-16 / 17-32 Clear Duplicate Save Projects Shift Preset Synth 1 Synth 2 MIDI 1 MIDI 2 Drum 1 Drum 2 Drum 3 Drum 4 Patterns Note Mixer Velocity FX Gate Record Pattern Settings Play 1 Gran. 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 Engine 27 28 29 30 31 32
Granular page (pad 2, magenta engine).

Page 1 — VCA-VCF

KnobAloneWith Shift
K1AttackSustain
K2ReleaseDecay
K3Envelope → levelLFO → level
K4Envelope → filterLFO → filter
K5FilterFilter type (DJ, LP 12, HP 12, BP, notch, LP 24, HP 24)
K6ResonanceVCA gain (up to +18 dB with saturation)
K7LFO speed (bipolar (since RC4): right free, left synced; 0.2)—
K8Effect amountEffect type (soft, hard, fold, wavefold, ring, comb, chorus)

Page 2 — OSC 1 (oscillator and VA-drum)

KnobAloneWith Shift
K1TUNEFINE
K2SHAPEMIX OSC 1 ↔ OSC 2
K3Envelope → pitchBITSYNC
K4Envelope → shape—
K5LFO → pitch—
K6LFO → shape—
K7WAVE (morph); (since RC4) in the sample mode, the stereo width—
K8LFO → morphEnvelope → morph
KnobAloneWith Shift
K1TUNEEnvelope → pitch
K2FINELFO → pitch
K3WAVE (morph); on the wavetable, the position (the frame); in the sample mode, the stereo widthEnvelope → morph
K4SHAPE (on the wavetable, warp)Envelope → shape
K5LFO → FMEnvelope → FM
K6LFO → ringEnvelope → ring
K7LFO → morphLFO → shape
K8LFO → mixEnvelope → mix

K5, K6 and K8 are new: how much the engine's LFO and envelope move page 3's FM, ring and mix (centre = none, each side one way; Clear + knob = 0). Saved with the patch and with the project.

KnobAloneWith Shift
K5Sub-oscillator level (a square one octave below)Envelope → sub
K6Noise levelEnvelope → noise
K8LFO → subLFO → noise

The levels go from off (fully left; Clear + knob) to the oscillator's; their LED is brighter the higher the level. The depths are bipolar (centre = none). The sub and the noise go through the filter and the VCA, and in poly every voice has its own. Saved with the patch and with the project.

Wave (WAVE)SHAPE left of centreCentreSHAPE right of centre
Sine (0)Nothing: the pure wavePureWavefold: the wave is amplified (up to about 8 times fully right) and folds back on itself: more harmonics the further right. (since RC4) On high notes the maximum gain drops so as not to alias: about 6.7 times at note 72, 3.9 an octave higher, 2.4 two octaves higher
Triangle (42)(since RC4) Exponential ramps: sharp peaks and wide valleys, more harmonics the further left (before RC4, nothing)PureWavefold, as the sine
Saw (84)(since RC4) The whole travel: fully left a plain saw; towards the right, a supersaw of 7 saws (the centre one and 6 detuned ones that get louder and spread apart; fully right, the full supersaw)Half a supersawThe full supersaw fully right
Saw before RC4The ramp bends upwards (rises fast at first, then flattens)Straight rampThe ramp bends downwards (starts flat, rises at the end)
Square (126)An ever narrower pulse (down to about 3 %)Square (50 %)An ever narrower pulse the other way (up to about 97 %; it sounds like the left one)

Less aliasing (since RC4): the saw, the supersaw's seven saws and the square / pulse are made with PolyBLEP: on high notes the metallic tones that do not belong to the note are gone (about 40 dB less); low notes sound the same. The sine and the triangle without folding do not change. (Fix in RC4.08 and Beta 5.28) The pulse at a width other than 50 % (SHAPE off its centre, or the envelope / LFO moving it) had only one edge corrected: now both (note 96: from −22 to −73 dB of aliasing below 8 kHz).

Page 2 — granular

KnobAloneWith Shift
K1Pitch ±24 stFine ±1 st
K2Position in the samplePosition spread
K3Scan (centre frozen)(since RC4) Bipolar: to the left, the chance of a reversed grain (up to 100 %); to the right, the pitch spread (up to ±24 st). Before RC4: reverse grain probability
K4Grain size 5-500 ms(since RC4) Stereo spread (see below). Before RC4: pitch spread
K5Density 1-16 grainsWindow
K6Scan zoneNote mode: pitch / slicer / stretch (since RC2)
K7LFO → positionLFO → size
K8Envelope → positionSource: the capture or a drum's sample (since RC2)

Pages 3-5

3.4Mod matrix

How to get there: (since RC2.02) MIDI 1 / 2 with the engine on: Preset view, pad 6. The 8 knobs become 8 modulation sources.

KnobSourceWith Shift
K1The note's velocity—
K2The note (C3 = 0; one octave = a quarter of the travel)—
K3Random: a new value at each note—
K4LFO 2Shape × rate: triangle (green, the initial one), saw (magenta), square (red), sample & hold (white: steps), slewed sample & hold (violet: gliding); the engine LFO's colours; in each shape, 0.05 to 20 Hz ; (since RC4): in each shape, the left half of its stretch synced and the right half free (0.2)
K5Envelope 2: attack and decay from each noteAttack × decay: attack 0 (white), short (light blue), medium (teal), long (blue); in each, the decay from 20 ms to 4 s
K6A drum hit: a decay from each hitDrum 1-4 (orange, yellow, violet, teal) × its decay
K7The pattern position: from 0 on the first step to full on the last—
K8Stepped random: a new value every N sequencer stepsN = 1, 2, 4, 8 or 16 steps

3.54-operator FM

How to get there: (since RC4) MIDI 1 / 2: Preset view, a tap on pad 27 and pad 24 of the engine row (violet). Pad 7 opens its knob page (bright violet on it).

KnobAloneWith Shift
K1-K4Ratio of operators 1-4: 0.5 … 16 (green = whole, light blue = and a half, teal = inharmonic: 0.71, 1.41, 4.24). Each ratio spans 5-6 clicks: the first is exact and each further one detunes +2.5 cents (up to about +12; LED half bright)Centre = attack 0. To the right: the operator's attack (0 … about 3 s; light blue). To the left: the operator is percussive with its own decay, shorter the further left (3 ms … 8 s; red)
K6Level of operator 2Feedback (magenta)
K7Level of operator 3Noise (white)
K8Level of operator 4Release (amber)
#AlgorithmFamilyVoice (Clear + pad 7)
14 → 3 → 2 → 1 (stack)classic (white)the initial one
23 and 4 → 2 → 1brass
34 → 1 and 3 → 2 → 1electric piano
44 → 3 → 1 and 2 → 1bass
5two stacks: 4 → 3 and 2 → 1 (carriers 1 and 3)electric piano 2
64 → 1, 2 and 3 (three carriers)pad
74 → 3; 2 and 1 alone (three carriers)harpsichord
8organ: all four carriersorgan (16', 8', 4', 2 2/3' stops)
9kick: 2 → 1; operator 4 is the pitch drop (its level = how far, up to 3 octaves; its release = how long)percussive (red)kick (about 3 octaves of fast drop)
10snare: 2 → 1 + noise with operator 3's envelope; pitch drop from 4snare
11metal / hi-hat: 2, 3 and 4 → 1 with inharmonic ratios (× 1.41, 2.71, 3.49)hi-hat
12tom / zap: 3 → 2 → 1; pitch drop from 4tom
13bell: 2 → 1 and 4 → 3, inharmonic ratios (× 3.5, × 2.76)bells (teal)bell
14tubular bell: 2 and 3 → 1 (× 2.76, × 5.4), 4 a carriertubular bell
15strings: two stacks (2 → 1, 4 → 3) detuned against each otherstrings (green)strings (slow attack)
16ensemble: 4 → 1, 2 and 3, three detuned carriersensemble

3.6CC editor of the MIDI macros (pad 25)

How to get there: MIDI 1 / 2 Preset view, pad 25: change on the device which CC / NRPN each macro knob of the template sends.

In this view

  • Control other gear — pick the CC (or NRPN) number and the range of each knob of the template, and save it there.
  1. 1. Pad 25 (lights). 2. Move a knob: it is picked and its number is drawn on the pads.
  2. 3. Octave ▼ / ▲: next / previous field. 4. Turn the knob to change the value.
  3. 5. Save: pad 26, or Octave ▼ up to the save step (pad 26 and Save blink) and Octave ▼ again. Saving leaves the editor, back to the Preset view.
  4. 6. Discard: any view button, pad 25 or a template pad.
Number in the first fieldTypeFields
any otherCCnumber, start, end
99, 98 or 67-bit NRPNnumber, MSB, LSB, start, end
3814-bit NRPNnumber, MSB, LSB, start (MSB, LSB), end (MSB, LSB)

3.7Step-drummer view

How to get there: MIDI 1 / 2: Preset view with the engine on, pad 30 (since RC4: with the step-drummer on, Note goes Note → expanded Note → step-drummer). Synth 1 / 2: source view, pad 30. Sequencing by step pairs over the pattern.

In this view

  • Parameters by pairs of steps — the 8 knobs are 8 pairs of steps of the pattern: each one moves a destination (pitch, shape, FM, filter…) on those steps only, for melodies, accents or timbre changes without drawing automation.
  • The LED tells how much (since RC2) — dim with no modulation, brighter the further it goes.
  • A second page with its own destination (since RC2) — the velocity page moves another destination at the same time.
  • Pitch-vel toggle (since RC2) — page 1 transposes the notes in degrees of the scale and page 2 sets their velocity: a melody from a single pattern of notes.
  • In real time — with Record, touching a step records it.
  • FX sequencer — with that engine, each pair picks which Master FX slot sounds.
K1 pair 1 K2 pair 2 K3 pair 3 K4 pair 4 K5 pair 5 K6 pair 6 K7 pair 7 K8 pair 8 Step-drummer Scales Oct ▼ Oct ▲ 1-16 / 17-32 Clear Duplicate Save Projects Shift Preset Synth 1 Synth 2 MIDI 1 MIDI 2 Drum 1 Drum 2 Drum 3 Drum 4 Patterns Note Mixer Velocity FX Gate Record Pattern Settings Play 1 2 3 4 5 6 ▶ 7 8 9 10 11 12 13 14 15 16 Pitch 17 OSC2 18 WAVE 19 FM 20 MIX 21 Env F 22 SHAPE 23 DEC 24 25 26 27 28 29 30 31 32
Step-drummer view (MIDI 1).
K1 Gater K2 none K3 Phaser K4 Glitch K5 none K6 Digitise K7 none K8 Glitch FX sequencer Scales Oct ▼ Oct ▲ 1-16 / 17-32 Clear Duplicate Save Projects Shift Preset Synth 1 Synth 2 MIDI 1 MIDI 2 Drum 1 Drum 2 Drum 3 Drum 4 Patterns Note Mixer Velocity FX Gate Record Pattern Settings Play 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 FX seq 27 28 29 Step drum 30 31 32
FX sequencer: each knob = the Master FX bottom-row slot of its pair of steps.
ControlFunction
Pads 1-16The 16 steps of the half shown: bright = has a note, white = playing. Touch = listen; Shift + touch = set / clear the note.
Pads 17-24Pitch page: destination of the pitch row (MIDI: pitch, OSC 2, WAVE, FM, MIX, env → filter, SHAPE, decay) / macro 1-8 (synths). Velocity page: page 2's destination (since RC2) (the same pad again = none).
Pad 32Pitch-vel toggle (since RC2) (bright green = on): on top of their destinations, the pitch page transposes the notes and the velocity page sets the velocity.
K1-K8The 8 step pairs (the playing one, white).
Octave ▲ / ▼Pitch / velocity page.
1-16 / 17-32The other half of the pattern.

3.8Sample mode and sample picker

How to get there: (since RC2) MIDI 1 / 2 with the engine on sample (pad 27 teal, after the granular): Note twice (expanded Note view). The track plays a pack sample one-shot, at the pitch of each note.

In this view

  • Pitched drums on a MIDI track — any pack sample plays at the pitch of each note, like a drum machine with tunable samples.
  • A different sample per step — the sample flip changes sample step by step with no other track; it can be recorded live too.
K1 K2 K3 K4 K5 K6 K7 K8 Note Scales Oct ▼ Oct ▲ 1-16 / 17-32 Clear Duplicate Save Projects Shift Preset Synth 1 Synth 2 MIDI 1 MIDI 2 Drum 1 Drum 2 Drum 3 Drum 4 Patterns Note Mixer Velocity FX Gate Record Pattern Settings Play suena 1 2 3 flip 4 5 6 7 8 9 flip 10 11 12 13 14 15 16 17 18 19 20 21 sample 22 23 24 25 26 27 28 29 30 31 32
Expanded Note view of MIDI 1 in the sample mode: steps on top, samples below.
ControlFunction
Pads 17-3216 samples of the pack: touch = the track's sample (teal) and it sounds; the others dim. (since RC4) Shift + sample = pick it silently; Shift + the one already chosen = pick the second sample (stereo; see below).
Octave ▼ / ▲Next / previous page of samples (4 pages = the pack's 64; lit when there are more that way).
Pads 1-16The 16 steps of the half shown: peach = with a sample flip, dim teal (the background) = without, white = the one playing. Hold a step + touch a sample = its flip (the step green, its sample yellow); also hold a sample + touch steps (since RC2.04); Clear + step = remove it. (since RC4): a flip on a step without a note adds the last note you played on the track there (60 if none yet; one step long, velocity 100), so it sounds; the steps show peach = a note with a flip, teal = a note without a flip, violet = a flip without a note, dim teal = nothing. (since RC4) In the Note view the added note shows at once and steps with a note and a flip show peach (a flip without a note only shows here).
1-16 / 17-32The other half of the pattern.

4. Pattern Settings

4.1Pattern Settings view

How to get there: The Pattern Settings button with a track selected: first / last step, sync rate and direction as always, plus pads 25-28 and the arpeggiator (Shift).

In this view

  • Nudge — moves the content of the selected steps one step back or forward.
  • Fractal and deconstructed orders — walk through the pattern another way without changing its notes.
  • Arpeggiator (since RC2) — the pattern's chords (and the ones you play) sound note by note, in their order and resolution; on the drums, jumping from sample to sample.
  • Dynamics and random-mutate (pad 25) — variations so that the pattern does not always sound the same.
PadFunction
1-16First / last step (stock).
17-24Sync rate (stock).
25Opens the probability view in mode 2 (dynamics and random-mutate; on the drums too (since RC2)). Clear + pad 25 (note tracks): clears the dynamics and the random-mutate of every step of the pattern; the frequency stays (since RC2).
26Nudge (blue): the chosen first step becomes step 1; what was in front goes to the end (steps and automation, over 16 or 32). (since RC4): a tap = the range one step back, Shift + pad 26 forward, with the first and last steps. (since RC4.05) A tap = the content of the selected range (first to last step) one step back, Shift + pad 26 = one step forward: what leaves at one end of the range comes in at the other and the first and last steps do not move.
27Fractal order: 1 · 1 2 · 1 2 3 · … up to the last step.
28Deconstructed order: the grid's diagonals (1 6 11 16 · 2 7 12 13 · 3 8 9 14 · 4 5 10 15).
29-32Stock direction; exclusive with 27 / 28.

Arpeggiator (note tracks) (since RC2)

While Shift is held, the arpeggiator's pads keep their Pattern Settings colours and the chosen ones show green:

GestureFunction
Shift + pad 25The arpeggiator of the pattern the track plays: on / off. Without Shift, pad 25 shows green while it is on (and still opens mode 2).
Shift + pads 27-32The arpeggio's order, independent of the pattern's direction: fractal, deconstructed, up, down, ping-pong, random.
Shift + pads 17-24The arpeggio's resolution, apart from the track's sync rate, in the same order as the sync rate pads (slower to the left): 1/4, 1/4T, 1/8, 1/8T, 1/16, 1/16T, 1/32, 1/32T. The same pad again = the track's (no pad green).

#### Arpeggio modifiers (since RC4)

With the pattern's arpeggiator on, Shift + pads 1-16 pick four modifiers (with the arpeggiator off, Shift + pad is still the stock's first step). Each group has its colour; the chosen option bright, the others dim:

PadsGroup (colour)Options
1-4Octaves (sand)no spread · +1 octave · +1 up and 1 down · +2 up and 1 down (with the down order, high to low; with the others, low to high)
5-8When the octave moves (sky blue)after each pass · every note · every 3 notes · every 4 notes
9-12Groove (amber)none · note / dotted note (1 and 1.5 steps) · swing (2:1) · every note twice
13-16Reset (pink)no reset · after a whole pass, 1 / 3 / 5 more notes and back to the start (then a whole pass again)

The drums' arpeggiator (since RC2)

The same gestures (Shift + pad 25 / 27-32 / 17-24) in a drum's Pattern Settings turn its arpeggiator on for the pattern it plays, with its order and resolution. In the drum's Preset view the first sample held is the usual one; holding another one with it starts the arpeggio of the samples held: the drum jumps from sample to sample (in the chosen order, over the samples sorted by number), with its pad's velocity. Playing, it follows the drum's grid; stopped, the project's tempo. It goes on while any is held; when all are let go, the drum goes back to its chosen sample. With Record (playing) every hit is recorded into the pattern: its micro step, its sample as the step's sample flip (one a step: the last one stays) and, on an empty step, its velocity.

4.2Micro Step view (note tracks)

How to get there: Press Gate twice with a note track selected (Synth 1 / 2, MIDI 1 / 2).

In this view

  • Micro steps and Tie (stock) — place each note off the grid and tie it to the next step.
  • Gate by holding (since RC2) — when entering notes by hand, how long you hold is how long the note lasts.
  • Fixed length (since RC2) — every note you enter by hand gets the same length.

4.3Probability view (note tracks and drums)

How to get there: Pattern Settings twice or Shift + Pattern Settings (mode 1), or pad 25 of Pattern Settings (mode 2). Hold a step with notes and touch a pad of rows 3-4.

In this view

  • Probability (stock) — a step that only plays sometimes.
  • Frequency (since RC2) — a step that plays once every n passes: variations that come back every 2, 4 or 8 passes.
  • Dynamics (since RC2) — small changes of velocity and position: a more human pattern.
  • Random-mutate (since RC2) — notes that jump an octave or to another note of the scale; on the drums, to another sample.
K1 K2 K3 K4 K5 K6 K7 K8 Probability Scales Oct ▼ Oct ▲ 1-16 / 17-32 Clear Duplicate Save Projects Shift Preset Synth 1 Synth 2 MIDI 1 MIDI 2 Drum 1 Drum 2 Drum 3 Drum 4 Patterns Note Mixer Velocity FX Gate Record Pattern Settings Play step 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 off 25 oct 6 26 scale 6 27 oct 6 scale 6 28 scale 12 29 oct 12 30 scale 25 31 oct 25 scale 50 32
Probability view: row 3 = the step’s probability (original), row 4 = random-mutate.
ModeRow 3Row 4
Mode 1Step probabilityFrequency: the step plays on the last of every n passes (1-8), yellow (since RC2)
Mode 2 (pad 25)Random dynamics (since RC2)Random-mutate (since RC2)

Random-mutate in the RCs (row 4)

Pad2526272829303132
Octave—6 %—6 %—12 %—25 %
Scale——6 %6 %12 %—25 %50 %

Dynamics in the RCs (row 3, mode 2)

Pad12345678
Micro steps—±2±2—−1 to +3−1 to +3——
Velocity——0 to +320 to +320 to +32—±32−32 to +64

On the drums (since RC2)

The same view for a drum: Pattern Settings twice (mode 1) or pad 25 of its Pattern Settings (mode 2, peach; green when its arpeggiator is on). Pick a step with a hit (pads 1-16) and touch a pad of rows 3-4.

ModeRow 3Row 4
Mode 1Step probability (stock)Frequency (1-8), yellow
Mode 2, in the RCsDynamics (the same 8 levels)Pads 25-28: random-mutate of the sample
Pad25262728
Random-mutate in the RCs—25 % ±1 (the next sample in its row of 8)25 % ±8 (the same column in another row)12 % of each

5. Drums

5.1Drum track view (knobs)

How to get there: Press Drum 1-4. Every knob does what its label says, with a second layer on Shift.

In this view

  • Shape each drum — exact pitch, ring mod, attack and decay, sample start and cut, a filter with several modes, LFO and several kinds of distortion: many sounds from one sample.
  • All neutral = the original — with the new knobs at their neutral point, the sample sounds as on the original Circuit.
  • Start over (since RC2) — Clear + the drum's button puts all its knobs back to their defaults.
  • Stereo pair (since RC4) — Drum 1 + Drum 2 (or 3 + 4) play a stereo sample: the left one drives both, the right one only fine-tunes.
K1 Pitch K2 Ring K3 Decay K4 Env→F K5 Filter K6 Reso K7 LFO K8 Dist Drum Scales Oct ▼ Oct ▲ 1-16 / 17-32 Clear Duplicate Save Projects Shift Preset Synth 1 Synth 2 MIDI 1 MIDI 2 Drum 1 Drum 2 Drum 3 Drum 4 Patterns Note Mixer Velocity FX Gate Record Pattern Settings Play 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32
Knobs of a drum.
KnobAloneWith Shift
K1 OscillatorPitch ((since RC2): the stock one, continuous as on the original; the chromatic view's pads transpose on top)Pitch envelope amount
K2 Osc modRing mod frequencyRing mod amount
K3 Amp envelopeLeft: decay (the stock one). Past its maximum, right: attack (fade-in, up to 1 s). Neutral in the middle. (since RC2)Left: sample start; right: cut from the end (up to 120/128 each; since RC2.10 the start covers the whole sample: before, it reached the end at a quarter of the travel and beyond that the hit was silent). Middle = the whole sample. (since RC2)
K4 Filter envelopeEnvelope → cutoffEnvelope shape
K5 Filter frequencyFilter / EQ (by default the stock tilt EQ)Filter mode: stock tilt EQ, band-pass, notch, comb, DJ
K6 ResonanceResonance—
K7 ModulationLFO amount: right = tremolo; left = vibrato ((since RC4): left = start scan: each hit starts where the LFO is, from the Shift + K3 start up to a 64th of the sample further for every step of the knob (fully left, the whole sample), never past the cut; the LFO no longer restarts with each hit)LFO speed (bipolar (since RC4): right free, left synced; 0.2; synced, the scan is at the start on the first beat)
K8 FXDistortion; left of 0, bitcrushDistortion type: stock, soft, hard, fold

Stereo pair (since RC4)

Hold Drum 1 and press Drum 2 (or the other way round; Drum 3 + Drum 4 the same): the two drums become a stereo pair; the same gesture undoes it. Not with Shift, Clear or Duplicate held, nor in Setup.

KnobAloneWith Shift
K1Detune (± 100 cents)Pitch envelope amount
K2Stereo width (by default fully: left / right; fully left, both centred)Ring mod amount
K3DecaySample start
K4Envelope → cutoffEnvelope shape
K5Filter / EQ— (Drum 1 / 3's mode)
K6ResonanceRing mod frequency
K7LFO amount— (Drum 1 / 3's speed)
K8— (Drum 1 / 3's distortion)—

5.2Drum Preset view

How to get there: Press Preset with a drum selected. The pads pick the sample as always (Shift + pad = pick without sound).

In this view

  • The capture as a drum — record what is playing (Master FX) and use it as a drum's sample; saving the project puts it in the pack.
  • Swap and copy samples — reorder the samples or bring one from another pack.
  • Sample arpeggio (since RC2) — holding several samples makes the drum jump from one to the next.
K1 K2 K3 K4 K5 K6 K7 K8 Drum Preset Scales Oct ▼ Oct ▲ 1-16 / 17-32 Clear Duplicate Save Projects Shift Preset Synth 1 Synth 2 MIDI 1 MIDI 2 Drum 1 Drum 2 Drum 3 Drum 4 Patterns Note Mixer Velocity FX Gate Record Pattern Settings Play 1 2 A 3 4 5 6 7 8 9 10 11 B 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32
Drum Preset view: Duplicate + A + B swaps the samples.
GestureWhat it does
Clear + pad, Clear + the same padReplaces that sample with Master FX's capture. Volatile until you save: then it is written into the pack if it fits in the sample memory.
Duplicate + pad A + pad B (same pack)Swaps the two samples (files and table); sounds at once.
Preset again (since RC2)The drum's chromatic / scale view on / off (the same as Shift + Preset).
Several pads held (since RC2)With the drum's arpeggiator on (Pattern Settings, Shift + pad 25): the arpeggio of the samples held (Pattern Settings chapter).
Duplicate + pad A, load another pack, Duplicate + pad BCopies sample A over B (B may be empty). It goes into B's place if it fits; otherwise into the free import memory. It never overwrites a sample that plays.
Shift + PresetChromatic / scale view (5.3).

5.3Chromatic and scale view of the drums

How to get there: Shift + Preset with a drum selected. The pads play the sample transposed along the scale.

In this view

  • A drum as a keyboard — the sample transposed in the project's scale.
  • Rollers (since RC2) — repeat the drum on the micro steps you hold: rolls and ratchets live, stopped too, and recorded with Record.

6. Master FX

6.1Master FX

How to get there: Mixer, then Mixer again. Effects on the master output, the song pointer, the captured sample and the row of assignable effects. Any other view button leaves.

In this view

  • Live effects on the whole master — Gater, Auto-Filter, Digitise, Phaser, Glitch and the mechanical gesture (since RC2): while held or latched.
  • Song pointer — repeats or loops parts of the pattern live.
  • Capture — records up to 3.5 s of what is playing, to play it, put it in a slot or use it as a drum.
  • Slots — an effect with its settings one touch away; the FX sequencer triggers them.
  • Per project (since RC2) — each project remembers its Master FX settings.
K1 P1 K2 P2 K3 P3 K4 P4 K5 K6 K7 K8 Master FX Scales Oct ▼ Oct ▲ 1-16 / 17-32 Clear Duplicate Save Projects Shift Preset Synth 1 Synth 2 MIDI 1 MIDI 2 Drum 1 Drum 2 Drum 3 Drum 4 Patterns Note Mixer Velocity FX Gate Record Pattern Settings Play Gater 1 AF LP 2 AF HP 3 Digitise 4 Phaser 5 Glitch 6 Sample 7 All off 8 step 1 9 step 2 10 step 3 11 step 4 12 step 5 13 step 6 14 step 7 15 step 8 16 step 9 17 step 10 18 step 11 19 step 12 20 step 13 21 step 14 22 step 15 23 step 16 24 FX off 25 slot 26 slot 27 slot 28 slot 29 slot 30 Gesto 31 Record 32
Master FX: pads 1-6 effects, 7 sample, 8 all off, 9-24 song pointer, assignable bottom row, 31 mechanical gesture, 32 record.
K1 Pitch K2 Mode K3 Start K4 End K5 K6 K7 K8 Master FX Scales Oct ▼ Oct ▲ 1-16 / 17-32 Clear Duplicate Save Projects Shift Preset Synth 1 Synth 2 MIDI 1 MIDI 2 Drum 1 Drum 2 Drum 3 Drum 4 Patterns Note Mixer Velocity FX Gate Record Pattern Settings Play 1 2 3 4 5 6 Play 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 sample 27 28 29 30 31 Record 32
Captured sample.
K1 K2 K3 K4 K5 K6 K7 K8 Song pointer Scales Oct ▼ Oct ▲ 1-16 / 17-32 Clear Duplicate Save Projects Shift Preset Synth 1 Synth 2 MIDI 1 MIDI 2 Drum 1 Drum 2 Drum 3 Drum 4 Patterns Note Mixer Velocity FX Gate Record Pattern Settings Play 1 2 3 4 5 6 7 8 exit 9 2 10 start 11 4 12 5 13 6 14 7 15 8 16 9 17 end 18 11 19 12 20 13 21 14 22 15 23 16 24 25 26 27 28 29 30 31 32
Song pointer: phrase between steps 3 and 10.

Pads

PadFunctionK1-K4 when pressed
1Gaterdivision, depth, width, smoothing
2 / 3Auto-Filter low / high passspeed (bipolar (since RC4): right free, left synced), depth, resonance, centre
4Digitisesample rate, bits; K3 = momentary delay throw while you hold the pad, K4 = envelope of the amount (since RC2) (since RC4.02 fixed: in RC4 and before it never started)
5Phaserspeed (bipolar (since RC4): right free, left synced), depth, feedback, mix
6Glitch (since RC2) (in RC0.9, the Vinyl)Glitch: speed, repeat, delay, chaos / overload
7Captured sample: playpitch, mode (one-shot / gate / loop), start, end
8Release everything latched (effects, song pointer, sample) and bypass—
9-24Song pointer: steps 1-16—
25(stock)—
26-30Assignable slotsthe assigned effect's
31Mechanical gesture (since RC2) (in RC0.9, the Glitch)gesture: moves, kind, stop time, start time
32Record the capture—

Effects (pads 1-6)

Song pointer (pads 9-24)

Captured sample (pads 7 and 32)

Bottom row (pads 26-31)

Glitch and mechanical gesture

7. FX

7.1FX view

How to get there: The FX button: reverb and delay sends per track, as always, plus:

In this view

  • The reverb and delay from the unit — type, decay, time, feedback…, saved with the project.
  • Quick reset — Duplicate puts the sends and the effects back to zero.
  • Master filter resonance — on Shift + Octave ▲ / ▼, in steps of 16 (since RC4; before, 1-16 / 17-32).
  • Master filter off / on — Shift + pad 25, keeping its position (since RC4).
K1 send K2 send K3 send K4 send K5 send K6 send K7 send K8 send FX Scales Oct ▼ Oct ▲ 1-16 / 17-32 Clear Duplicate Save Projects Shift Preset Synth 1 Synth 2 MIDI 1 MIDI 2 Drum 1 Drum 2 Drum 3 Drum 4 Patterns Note Mixer Velocity FX Gate Record Pattern Settings Play 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 Gesto 31 Record 32
FX view: Octave picks delay / reverb; the bottom row is the Master FX one.
GestureWhat it does
Octave ▲ / ▼The knobs = delay / reverb sends.
Shift + knobGlobal parameters: reverb K1 type, K2 decay, K3 damping; delay K1 time, K2 sync, K3 feedback, K4 width, K5 ratio, K6 slew. Saved with the project.
DuplicateReset: sends to 0, master filter centred, Master FX off.
Shift + pad 25 (since RC4)Master filter off / on: while off, it sounds as with the filter at the centre even if you move its knob (the knob still changes its position); again, the filter comes back at the knob's current position. While off, the filter knob's LED is red; with Shift, pad 25 lights yellow (red while off). Without Shift, pad 25 is the stock one.
Bottom rowThe same as in Master FX: slots (26-30), mechanical gesture (31), record (32).

8. Sidechain

8.1Sidechain view

How to get there: Shift + FX. Each track's sidechain presets as always, plus the knobs:

In this view

  • Sidechain with knobs (since RC2) — attack, hold, decay and depth of each track's ducking, beyond the presets.
  • Master compressor (since RC2) — its attack and release.
  • Sidechain between drums — one drum ducks another (the kick ducking the bass, for example).
  • Triggered by patterns (since RC2) — Synth 1 / 2 or MIDI 1 / 2 as the source: their pattern notes duck another track, not only the drums.
ControlWhat it does
K1-K4 (since RC2)Attack, hold, decay and depth of the sidechain of the track of the last preset touched (Synth 1 if none); LEDs in the track's colour. Since RC4.07 their brightness rises in a curve, so the presets can be told apart by eye.
K7 / K8 (since RC2)Attack / release of the master compressor (switched on in Advanced Setup), white. Saved with the project.
Row 1 pads 1-4 (since RC2)Synth 1, Synth 2, MIDI 1, MIDI 2 as the source of the chosen track's side-chain (the last preset touched), next to drums 1-4 on pads 5-8: every pattern note of that track fires the envelope, as a drum hit does (notes played live do not). The chosen one in the track's colour, the others dim. A pad 5-8 goes back to a drum. Saved with the project.
Octave ▼ with the drumsSidechain between drums: ducking pages per drum (rows 3-4) and which drum triggers (row 1, pads 5-8).
Row 1 pads 1-4 on a drum page (since RC2)Synth 1, Synth 2, MIDI 1, MIDI 2 as the trigger of the drum whose preset was touched last: every pattern note of that track opens its envelope (notes played live do not). The chosen one in the drum's colour; the others dim. A pad 5-8 goes back to a drum. Like the presets of the side-chain between drums, it is not saved.
K1-K4 on a drum page (since RC2)Attack, hold, decay and depth of the sidechain of the drum of the last preset touched (starting from its preset's; touching a preset brings them back to it); LEDs in the drum's colour. Saved with the project.

9. Scenes and patterns

9.1Patterns view and pattern chains

How to get there: The Patterns button. Columns = tracks, rows = patterns. With the chain mode (since RC2), each pattern can carry a rule «play n times, jump to B; next time, to C».

In this view

  • Pattern chains (since RC2) — a pattern plays n times and jumps to another, and the next time to a third: A A A B structures without chaining by hand.
GestureWhat it does
Shift + Octave ▲Turns the whole project's chain mode on (Octave ▲ green). With Shift, the useful Octave lights yellow.
Shift + Octave ▼Turns it off (the rules stay saved but are not applied).
In the mode: a patternA (yellow); A again = one more repeat (up to 8, the knob LEDs count them).
In the mode: another pattern of the trackB (green); the next one = C (red).
Clear + patternIn the mode: removes the rule (without a rule, clears the pattern). Outside: clears the pattern, its rule and its order.

9.2Mixer view and scenes

How to get there: The Mixer button: levels (Octave ▲) and pan (Octave ▼) as always; Mixer again = Master FX.

In this view

  • Level to 100 or 0 — Shift + knob puts a track at its nominal level or silent in one move.
  • Scenes with chains and repeats (since RC2) — a scene can repeat n times and remember chain mode.
  • Drop-ins on the bar (since RC2) — Shift + a track pad mutes or unmutes the track right as the next bar starts.
  • Cue mode (since RC2) — the mix in mono on the left and, on the right, the tracks you want to hear before bringing them in.
K1 100 / 0 K2 100 / 0 K3 100 / 0 K4 100 / 0 K5 100 / 0 K6 100 / 0 K7 100 / 0 K8 100 / 0 Mixer Scales Oct ▼ Oct ▲ 1-16 / 17-32 Clear Duplicate Save Projects Shift Preset Synth 1 Synth 2 MIDI 1 MIDI 2 Drum 1 Drum 2 Drum 3 Drum 4 Patterns Note Mixer Velocity FX Gate Record Pattern Settings Play 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32
Mixer: Shift + knob right = level 100, left = 0.
GestureWhat it does
Shift + knob to the right / leftThat track's level to 100 / to 0 (levels page; on the pan page, (since RC2): the cue mode). Goes out over MIDI and is recorded like a turn.
Pan page: Shift + knob to the right / left (since RC2)Cue mode on / off (Octave ▼ pink / white; stored in the unit).
Cue mode: a pan knob (since RC2)That track's send to the cue (right output), from the centre to the right (to the left nothing); Clear + knob = no cue. The knobs pink, brighter with more send.
Scene padsAs always; a scene saved in chain mode shows peach and loading it brings the mode back; a normal one turns it off. (since RC2)
Shift + pads 1-8 (since RC2)Mute / unmute that track on the next bar: the pad blinks while it waits; again cancels it. Stopped, at once.
Shift + pads 9-16Repeats of the current scene (1-8; with Shift the row is yellow, the chosen one green). (since RC2) While playing, with Shift, the repeat now playing is white (pad 9 = the first time; on the last one the green pad blinks white / green). (since RC4)
Blinking tracksThey are following a chain rule. (since RC2)
Mixer againMaster FX.

10. Projects and packs

10.1Projects view

How to get there: The Projects button: loading and saving projects as always, plus copying.

In this view

  • Copy projects (since RC2) — duplicates a project into another slot or another pack.
K1 K2 K3 K4 K5 K6 K7 K8 Projects Scales Oct ▼ Oct ▲ 1-16 / 17-32 Clear Duplicate Save Projects Shift Preset Synth 1 Synth 2 MIDI 1 MIDI 2 Drum 1 Drum 2 Drum 3 Drum 4 Patterns Note Mixer Velocity FX Gate Record Pattern Settings Play 1 2 3 cargado 4 A 5 6 B 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32
Projects view: Duplicate + A = the source (yellow, blinking), Duplicate + B = the copy.

10.2Packs view

How to get there: Shift + Projects. Loading packs as always, plus deleting.

In this view

  • Delete packs — frees pack slots from the unit.
  • Protected internal memory — the mod never writes to the internal pack.
  1. 1. Touch Clear (no Shift): for ~5 s the packs that can be deleted blink (never the loaded one). Clear lights steady white in this view.
  2. 2. Touch the pack: only that one blinks; it is not loaded.
  3. 3. Clear again within 5 s: deleted. The slot can be reused after a restart.

11. Data: saving, MIDI and modulation

11.1What a pattern holds and how to make sure it is saved

How to get there: Every track has 8 patterns per project. What is in a pattern travels with it (Duplicate, chains, scenes) and reaches the card when you save the project.

What each pattern carries

WhatTracksHow it gets there
Notes, velocity, gate, micro steps and probability of every stepallAs on the original
Knob automation: the macros of Synth 1 / 2, the MIDI template knobs, the drums' stock knobs, Mixer level and pan, reverb / delay sendsallAs on the original: Record and turn, or hold a step and turn
Sample flipsdrumsAs on the original
First and last step, sync rate and directionallPattern Settings, as on the original
Random-mutate, frequency and dynamics of every step (since RC2)allProbability view
Fractal / deconstructed order and chain rule (n passes, jump to B / C) (since RC2)allPattern Settings, Patterns
Step that releases the automation (since RC4)Synth 1 / 2, MIDI 1 / 2Velocity view, Shift + step pad (track view)
Own-synth lanes (the 8 sequenceable knobs) (since RC2); (since RC4) the snapshot of Record + stepMIDI 1 / 2Record and turn (knob pages)
Step-drummer notes: in automation lanes (MIDI 1 / 2: the pitch one and, for its page 2, the Release one; Synth 1 / 2: its macro's)Synth, MIDIStep-drummer
FX sequencer valuesMIDI 1 / 2Step-drummer
Sample-mode sample flips (in the track's level lane) (since RC2)MIDI 1 / 2Sample picker
Drum chromatic steps (in the drum's pitch lane) (since RC2)drumsChromatic view with Record
Hits of the rollers and of the drum arpeggiodrumsWith Record, as normal hits
(since RC4) The copy of the own synth of MIDI 1 / 2 (in the settings of patterns 1-5, without changing what they play)MIDI 1 / 2On its own, when the project is saved

How to make sure it is saved

  1. 1. A knob turned without Record changes the sound of the whole project (the patch, the drum knobs, the Mixer…), not the pattern. To make it change at a step or along the pattern, record it: Record with the sequencer running, or hold a step and turn (as on the original).
  2. 2. Save the project: Save twice (the first press flashes white; the second, fast green). It goes to the last slot used; for another slot, in the Projects view: Save + the slot's pad (as on the original). Everything marked «project» or «pattern» in this guide only reaches the card this way.
  3. 3. Loading another project or switching off without saving loses the changes since the last Save (as on the original). At power-up the last project used is loaded, as it was saved.
  4. 4. Save always off = Save Lock is on (Shift + Save at power-up, an original feature): repeat the gesture to remove it.
  5. 5. The MIDI 1 / 2 own synth keeps its values in the device settings (the same for every project): (since RC4) also with the project when it is saved. To keep a sound across projects or packs, save it as a patch (MIDI 1 / 2 Preset view, Clear + pad twice). To make it change inside the pattern, use page 4 (the lanes) or the step-drummer.
  6. 6. A Synth 1 / 2 patch as it sounds (knobs, edited macro destinations, MIDI received) goes with the project; to have it in the pack and use it in other projects, save it in the Preset view (Clear + pad twice) (since RC2).
  7. 7. Before switching off: stop the sequencer and wait 2 s without touching the MIDI 1 / 2 engine (its settings are written to the card only with the transport stopped, so as not to break up the audio), and switch off with the power button.
  8. 8. Without a card (the internal memory's pack) and with the S versions, the mod writes nothing of its own: patches, samples and copies are not saved (the Save LED turns red). Projects are, as on the original.
  9. 9. (since RC4.05) Saving while it plays: by default the project saves at once, as on the original, though the clock can stumble for a moment. With the delayed save (Advanced Setup, pad 22) on, Save twice with the sequencer running leaves the save pending (Save blinks yellow) and writes it when you stop; if you ask the project for something else first (loading one, saving into another slot) or turn pad 22 off, it is saved right then. If you change pack before stopping, that save is dropped. With a save pending, stop the transport before switching off.

11.2What comes back after a restart and where it is saved

How to get there: Five places: the pattern, the project (both when the project is saved), the pack (at once, on the card), the device settings (on their own, for every project) and none (lost at power-off).

The project (Save twice)

WhatWhere it is used
As on the original: the Synth 1 / 2 patches as they sound, the drums' chosen samples and knobs, Mixer, sends and reverb / delay parameters, side-chain, scenes and chains, tempo, swing, scale and root—
New drum knobs: envelope, ring mod, LFO, filter and its mode, start, cut, attack, bitcrush, distortion type; the chromatic view's semitoneDrums
Noise source of Synth 1 / 2 (audio inputs)Source view
Master FX: the 20 knobs, the effects assigned to the slots, compressor attack / releaseMaster FX, Side-chain
Side-chain: Synth 1 / 2 and MIDI 1 / 2 as a source; K1-K4 of the drum pagesSide-chain
Chain mode (and in each scene), scene repeats, the cue mode sendsPatterns, Mixer
Count-in (the click, as on the original, is not saved)Buttons
Arpeggiator of notes and of drums (per track and pattern; (since RC4) with its modifiers), gate by holding, fixed lengthPattern Settings, Micro Step
Custom scale and (since RC4) JankóScales
MIDI 1 / 2 own synth: gate retrigger, LFO shape, the step-drummer's pitch-vel toggle and page 2 destinationKnob pages, Step-drummer
(since RC4) Stereo drum pairs: on, distance, width and deviationsDrums
(since RC4) The whole own synth of MIDI 1 / 2: engine, values, matrix, destinations of the sequenceable and (since RC4) non-sequenceable knobs, FM, voice mode, stereo (loading a project that carries it, the project's wins; an older one leaves the sound as it was);MIDI Preset view, 8-operator FM

The pack (written to the card when you do the gesture)

WhatWhere it is used
Saved Synth 1 / 2 patches (since RC2) (Clear + pad twice); swaps and copies between packsSynth Preset view
Own-synth patches of MIDI 1 / 2 (64 per pack, (since RC4) 128; shared by both tracks: engine, values, step-drummer, (since RC2.02) matrix, (since RC4) FM, destinations of the sequenceable and (since RC4) non-sequenceable knobs, voice mode;MIDI Preset view, 8-operator FM
Samples: swaps, copies between packs and the capture replacing a drum (this one when the project is saved, if it fits)Drum Preset view
Projects copied to another slot or pack; deleted packsProjects, Packs

The device settings (on their own, for every project)

WhatWhere it is used
As on the original: channels, CC / note / Program Change filters, clock, master compressor on, brightness, Save LockSetup, Advanced Setup
MIDI 1 / 2 engine: the engine chosen, all its values, oscillators and order (pads 28 / 29), step-drummer on and its destination, FX sequencer, patch flipMIDI Preset view
MIDI Thru jack mode (Thru, Out 2, Merge, Filter), the project's Program Change channels, cue modeAdvanced Setup, Setup, Mixer
(since RC4.05) Delayed saveAdvanced Setup

11.3What is lost at a restart

How to get there: Whatever is in none of the tables above lives only in memory and is gone at power-off (or when another version is installed).

WhatAt power-up
Everything changed since the project's last Save (as on the original)The project comes back as it was saved
Master filter and its resonance (as on the original); (since RC4) the master filter switched off with Shift + pad 25At their initial values; the filter, on
Click on / off and View Lock (as on the original)Off
Latched effects, song pointer and latched sample of Master FXOff; the song pointer at 0
Record in the Setup view (record the internal routings)Off
In the Side-chain view, the triggers of a drum by another drum or by a pattern (pads of the drum pages)Those of the drum's preset
Pending mutes on the next bar (Mixer, Shift + pad)—
Latched notes and chords (Shift + key, Shift + root), the chord screen (type and modifiers) and the half-step of Octave with Jankó (since RC4)No latch; the defaults; Octave at 0
A sample or patch waiting to be copied into another pack (Duplicate + A)Nothing waiting
The Master FX capture unused, or used in a drum without saving the projectEmpty; the drum with its pack sample
The own synth's mod matrix not saved in a patch (since RC2.02) ((since RC4): also saved with the project)Off
The pass counters of frequency and of the fractal order (they restart when stopped)From the first pass

11.4MIDI: own behaviours, new CCs and NRPNs

How to get there: Everything new goes out and comes in over CC / NRPN, following the Setup's CC Tx / CC Rx filters. The original device's parameters keep the numbers of Novation's guide (see the next section).

Channels (as on the original, changeable in Setup)

Synth 1 = channel 1, Synth 2 = channel 2, drums = channel 10, project and Master FX = channel 16 (those of Novation's guide); MIDI 1 / 2 = the channels chosen for them in Setup.

Own behaviours

WhatHow
External keyboard on MIDI 1 / 2 (since RC2)Notes coming in on the channel of MIDI 1 / 2 (USB or DIN) play its own synth and are recorded; they are not sent on to the output.
External keyboard to the arpeggiator (since RC4)Setup, Note button: notes coming in on the channel of Synth 1 / 2 or MIDI 1 / 2 go through its arpeggiator.
Patch flipMIDI 1 / 2 Preset view, pad 26: every note of the track goes out as a Program Change on the track's channel.
The project's Program Change (since RC2)Setup, pads 29 / 30: listen channel and output channel (16 by default); what arrives on the listen one is sent again on the output one.
MIDI Thru: Merge and FilterAdvanced Setup, Duplicate: Thru (hardware), Out 2, Merge (DIN In + the device's MIDI), Filter (DIN In without the device's channels). No SysEx.
USB merge (since RC4)Advanced Setup, pad 23: what comes in on the DIN In also goes out over USB (without the clock with Clock Tx, without SysEx).
Delayed save (since RC4.05)Advanced Setup, pad 22: saving the project while it plays waits until you stop (Save blinks yellow). Off by default: as the original.
General MIDI mode of the drums (since RC4)Setup, K4 / K5-K8: the hits of Drum 1-4 go out as the GM note chosen instead of 60 / 62 / 64 / 65. Inside, the sound is the same.
Stereo drum pair (since RC4)Drum 2 / 4's notes play it alone, on the right; its pattern neither sounds nor goes out over MIDI while the pair lasts.
Record the internal routings (since RC2)Setup, Record: what a MIDI track sends to a synth on the same channel is also recorded in the synth; (since RC4) nothing is recorded in a track muted in the Mixer.
New knobsTurning them (also with Clear) sends their CC / NRPN; receiving it moves the knob. The Mixer's level to 100 / 0 (Shift + knob) goes out as a turn.
No MIDIThe own synth's mod matrix, the FM, the voice mode and the destinations of the sequenceable and (since RC4) non-sequenceable knobs have no CC / NRPN: they are saved in the own patches.
Selecting an NRPNCC 99 (MSB), CC 98 (LSB), CC 6 (value), in that order; the device remembers the chosen NRPN until the next CC 99 / 98.

MIDI track engine (MIDI 1 / 2)

The MIDI track's channel. Values 0-127; bipolar ones, 64 = centre. Sent when the knob turns (also with Clear) and received on the same number. «Page / knob» = where it is in the Preset view with the engine on (pads 1-5 = pages). In the granular engine page 2 uses the same numbers with another meaning (in brackets).

CodeParameterMessagePage / knob
1FilterCC 741 / K5
2ResonanceCC 711 / K6
3Envelope → filterCC 791 / K4
4LFO → filterNRPN 4:41 / Shift + K4
5AttackCC 731 / K1
6DecayCC 751 / Shift + K2
7SustainCC 701 / Shift + K1
8ReleaseCC 721 / K2
9Effect amountCC 911 / K8
10VCA gainCC 591 / Shift + K6
11LFO speedNRPN 0:761 / K7
12LFO → levelNRPN 4:121 / Shift + K3
13Effect typeNRPN 4:131 / Shift + K8
15Envelope → levelNRPN 4:151 / K3
16Filter typeNRPN 4:161 / Shift + K5
17TUNE (granular: pitch)CC 262 / K1
18FINE (granular: size)CC 272 / Shift + K1
19WAVE (granular: position)CC 202 / K7
20SHAPE (granular: density)CC 212 / K2
21LFO → pitch (granular: scan)NRPN 4:212 / K5
22Envelope → pitch (granular: env → position)NRPN 4:222 / K3
23Envelope → shape (granular: zone)NRPN 4:232 / K4
24LFO → shape (granular: LFO → position)NRPN 4:242 / K6
25Envelope → morph (granular: source)NRPN 4:252 / Shift + K8
26LFO → morph (granular: note mode)NRPN 4:262 / K8
27TUNE 2CC 373 / K1
28FINE 2 (granular: fine)CC 393 / K5 (RC2) · 3 / Shift + K1 (RC0.9) (Beta 5.38: 3 / K2)
29WAVE 2 (granular: pitch spread; RC4: stereo)CC 303 / K7 (Beta 5.38: 3 / K3)
30SHAPE 2 (granular: window)CC 313 / K2
31MIX OSC 1 ↔ OSC 2CC 522 / Shift + K2 · 3 / K3 (RC2) (Beta 5.38: 3 / K8)
32BITSYNCNRPN 4:322 / Shift + K3 · 3 / K6 (RC2) (Beta 5.38: 3 / K7)
33FM (granular: position spread)NRPN 4:333 / K4 (RC2) · 3 / Shift + K2 (RC0.9) (Beta 5.38: 3 / K5)
34RING (granular: reverse; RC4: bipolar, reverse / pitch spread)CC 543 / K8 (RC2) · 3 / Shift + K3 (RC0.9) (Beta 5.38: 3 / K6)

Sequenceable knobs (page 4: recorded into the pattern with Record): TUNE, Release, Envelope → level, Envelope → filter, Filter, Resonance, LFO speed, Effect. RC4 only: the eight destinations are chosen with Shift + knob.

Drums

The drums channel (Setup). CC 99 = 5, 6, 7, 8 (Drum 1-4), CC 98 = LSB, CC 6 = value. The stock knobs (pitch, decay, distortion, EQ) keep their original CCs. RC4 only: with the General MIDI mode (Setup view, K4) the notes of Drum 1-4 go out as each one's GM note (K5-K8, 35-81; by default 36 / 38 / 42 / 46) instead of 60 / 62 / 64 / 65.

LSBParameterValues
1Envelope → pitch0-127, 64 = 0
2Ring mod: frequency0-127
3LFO: amount (> 64 tremolo; < 64 vibrato, RC4 only: start scan)0-127, 64 = 0
4LFO: speed0-127, 64 = centre
5Envelope → cutoff0-127, 64 = 0
6Resonance0-127
7Envelope shape0-127, 64 = centre
8Ring mod: amount0-127
9Filter mode0 stock tilt EQ, 1 band-pass, 2 notch, 3 comb, 4 DJ
10Sample start0-120 (/128; since RC2.09 the whole sample, before it reached the end at 32); RC0.9: 0-15 (/64)
11Bitcrush0-15
12Distortion type0 stock, 1 soft, 2 hard, 3 fold
13Cut from the end (since RC2)0-120 (/128)
14Attack (since RC2)0-127

Master FX

Channel 16. CC 99 = 9, CC 98 = 4 × effect + knob (knob 0-3 = K1-K4), CC 6 = value.

LSBEffectK1-K4
0-3Gaterdivision, depth, width, smoothing
4-7Auto-Filter (pads 2 / 3)speed, depth, resonance, centre
8-11Digitisesample rate, bits, delay throw (RC2), envelope (RC2)
12-15Phaserspeed, depth, feedback, mix
16-19Glitch (RC0.9: Vinyl)speed, repeat, delay, chaos / overload (RC0.9: crackle, hiss, tone, wear)

11.5Mod matrix and macro destinations

How to get there: The stock synths (Synth 1 / 2) have Novation's matrix and macros; the MIDI 1 / 2 own synth has its matrix and its lanes.

The official reference is Novation's Programmer's Reference Guide, version 3 (PDF, on the Circuit Tracks downloads page). For every macro slot it gives: «macro knob 1 destination A NRPN 3:0 0 – 70 0» (Novation, Circuit Tracks Programmer's Reference Guide v3, «Macro Knobs»).

Synth 1 / 2 mod matrix (stock, unchanged)

Synth 1 / 2 macros (stock) and their editor (since RC2)

The MIDI 1 / 2 own synth's matrix (own) (since RC2.02)

The own synth's sequenceable (page 4) and non-sequenceable knob destinations (since RC4)

Step-drummer destinations

The 70 macro destinations

DestinationParameterCC / NRPN
0Portamento rateCC 5
1Post FX levelCC 59
2Osc 1 wave interpolateCC 20
3Osc 1 pulse width indexCC 21
4Osc 1 virtual sync depthCC 22
5Osc 1 densityCC 24
6Osc 1 density detuneCC 25
7Osc 1 semitonesCC 26
8Osc 1 centsCC 27
9Osc 2 wave interpolateCC 30
10Osc 2 pulse width indexCC 31
11Osc 2 virtual sync depthCC 33
12Osc 2 densityCC 35
13Osc 2 density detuneCC 36
14Osc 2 semitonesCC 37
15Osc 2 centsCC 39
16Osc 1 levelCC 51
17Osc 2 levelCC 52
18Ring mod levelCC 54
19Noise levelCC 56
20Filter frequencyCC 74
21Filter resonanceCC 71
22Filter driveCC 63
23Filter trackingCC 69
24Env 2 to filter frequencyCC 79
25Env 1 attackCC 73
26Env 1 decayCC 75
27Env 1 sustainCC 70
28Env 1 releaseCC 72
29Env 2 attackNRPN 0:1
30Env 2 decayNRPN 0:2
31Env 2 sustainNRPN 0:3
32Env 2 releaseNRPN 0:4
33Env 3 delayNRPN 0:14
34Env 3 attackNRPN 0:15
35Env 3 decayNRPN 0:16
36Env 3 sustainNRPN 0:17
37Env 3 releaseNRPN 0:18
38LFO 1 rateNRPN 0:76
39LFO 1 rate syncNRPN 0:77
40LFO 1 slew rateNRPN 0:72
41LFO 2 rateNRPN 0:85
42LFO 2 rate syncNRPN 0:86
43LFO 2 slew rateNRPN 0:81
44Distortion levelCC 91
45Chorus levelCC 93
46Chorus rateNRPN 1:25
47Chorus feedbackNRPN 1:27
48Chorus mod depthNRPN 1:28
49Chorus delayNRPN 1:29
50Mod matrix 1 depthNRPN 1:86
51Mod matrix 2 depthNRPN 1:91
52Mod matrix 3 depthNRPN 1:96
53Mod matrix 4 depthNRPN 1:101
54Mod matrix 5 depthNRPN 1:106
55Mod matrix 6 depthNRPN 1:111
56Mod matrix 7 depthNRPN 1:116
57Mod matrix 8 depthNRPN 1:121
58Mod matrix 9 depthNRPN 1:126
59Mod matrix 10 depthNRPN 2:3
60Mod matrix 11 depthNRPN 2:8
61Mod matrix 12 depthNRPN 2:13
62Mod matrix 13 depthNRPN 2:18
63Mod matrix 14 depthNRPN 2:23
64Mod matrix 15 depthNRPN 2:28
65Mod matrix 16 depthNRPN 2:33
66Mod matrix 17 depthNRPN 2:38
67Mod matrix 18 depthNRPN 2:43
68Mod matrix 19 depthNRPN 2:48
69Mod matrix 20 depthNRPN 2:53

A. Appendix

A.1Installing and going back

How to get there: tools/rc_uploader.html patches the official firmware in the browser and sends it over Web MIDI.

  1. 1. Download Novation's official firmware 1.2.1, open tools/rc_uploader.html in Chrome and connect the Circuit Tracks over USB.
  2. 2. Pick the version (RC4, the safer RC4S, or an earlier one) and send. Novation's bootloader is not touched.
  3. 3. Back up the card first. With the versions that do not end in «S», do not use the internal memory for projects.

A.2Card and device app

How to get there: Download sd_app.zip, unzip it and open sd_app.html in Chrome or Edge. It needs no installation and no server. To move samples, patterns and FM patches between a Circuit Tracks and a Circuit Rhythm: the Hacks + Remix app: download hr_app.zip, unzip it and open hr_app.html in Chrome or Edge.

It organises, from the computer, what is on the microSD card or on the device connected by USB. It also works with the official firmware; only the custom patches belong to the mod.

Opening

The two columns

Each column opens a folder, a card or the device, with its own pack. A click chooses a row; Ctrl adds and Shift chooses a range.

The tabs

TabWhat is thereWhat you do
PacksThe packs of the card or the deviceCopy, move, delete and export whole packs. The internal pack is not shown
Nova synthsThe Synth 1 / 2 patches of each packCopy, move, delete, export
DrumsThe pack's samples and the sample memory they takeListen with ▶ or a double click, copy, move, delete, export
Custom patchesThe patches of the MIDI 1 / 2 own synthEdit the engine, its parameters and the name; copy, move, delete, export; Import DX7…
PatternsThe 64 patterns of a session: 8 per trackSee, copy, move, clear, export; edit the note tracks
CC presetsThe MIDI tracks' 8 CC templatesRead from device, change, Send to device; Open… and Save… as .ctcc; Factory

Which projects use what

In Nova synths, Drums and Custom patches, before the name: ● n = n projects of the pack use it; ○ = none. Hovering, or choosing a single row, shows the list: project and track. Deleting something in use, the app warns.

Importing DX7 voices

In Custom patches, Import DX7… opens a DX7 .syx: a 32-voice bank (4104 bytes), a single voice (163 bytes), several messages in one file or a 4096-byte bank without a header. The list shows each voice with the slot it goes to: From slot picks the first (by default the chosen row or the first free slot), Skip the slots in use overwrites no patch (unticked, the ones replaced carry ⚠), All / None and the boxes choose the voices.

Patterns

Export

Export… saves the selection on the computer, with no card folder and no full dump. With nothing chosen, it exports everything in the list (in Packs you have to choose). One item asks for a file name; several, for a folder.

TabFile
Nova synthsA 350 B .syx, the format of a patch in Components' packs
Custom patches.ctm (172 bytes; 396 with the 8-operator FM)
Drums.wav
Patterns.mid and .ctpat (the exact data); with just one, you choose which
CC presetsOne .ctcc with all 8; with the device connected, read from it first
PacksOne folder per pack, with all its files

Snapshot and Restore

With the device connected:

The bar at the bottom shows the progress: percentage, MB, speed, time left and file. With patches and patterns it moves by items.

Precautions